Cashing in On Amateur Phone Apps

iPhone Trism Worth $250,000

According to a CNN report, former ATM software designer Steve Demeter made $250,000 within two months from a game he created for the iPhone called Trism. The game costs $5 to download.

Yahoo! reports that low-cost hardware for game development has been made available to "bedroom developers" and that anyone who has desires to make their own game should "give it a shot." I agree. 

In looking at Trism, games do not have to be filled with blood, guts, and violence to sell. It’s apparent that people still love having their minds engaged by challenging puzzle games. 

Do you have any game ideas in your head? If so, you could be the next Steve Demeter, who quit his day job after his successful Trism game took off, and runs his own development company called Demiforce.
Trend Themes
1. Rise of Amateur Phone Apps - The success of Trism highlights the potential for amateur phone app developers to achieve significant financial success.
2. Low-cost Hardware for Game Development - The availability of affordable hardware is enabling more people to try their hand at game development.
3. Demand for Challenging Puzzle Games - Trism's popularity illustrates the continued appeal of engaging puzzle games.
Industry Implications
1. Mobile App Development - The rise of amateur phone apps presents a disruptive innovation opportunity in the mobile app development industry.
2. Consumer Electronics - The availability of low-cost hardware for game development is disrupting the consumer electronics industry by empowering more people to create their own games.
3. Gaming - The demand for challenging puzzle games creates disruptive innovation opportunities in the gaming industry.

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