Entertaining Study Timer Devices

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The Conceptual 'Summy' Study Timer Keeps Students Social

Self-studying is an essential part of the student experience but can be a lonely and/or boring experience, which is something the conceptual 'Summy' study timer is intended to combat against. The device works by being positioned onto a desk where it can be activated to set a specific amount of time for studying. Students can connect with their peers directly on the display in the form of small pixelated characters to let them send a voice message, see their schedule and more.

The conceptual 'Summy' study timer is the design work of Simay Tokus, Muhammet Uzuntas and Brenda Gallardo Flores, and could help to make self-studying sessions much easier for students to practice. The device is capable of being brought anywhere thanks to its portable construction and works with a wireless charging base to be powered back up.
Trend Themes
1. Social Study Timer Devices - The 'Summy' Timer allows for direct connections and communication among students, offering opportunities for socially interactive studying experiences.
2. Portable Study Tools - The 'Summy' Timer's wireless charging capability creates opportunities for students to study together anywhere, without the restrictions of a traditional power source.
3. Gamification of Studying - The pixelated characters featured on the 'Summy' Timer offer a gaming-like experience, potentially increasing interest and engagement among students.
Industry Implications
1. Education Technology - The 'Summy' Timer offers an opportunity for the development of new education technology devices that aim to improve the solitary studying experience.
2. Wireless Device Charging - The 'Summy' Timer's wireless charging capability could be a disruptive innovation for the device charging industry by creating a new standard for charging devices on-the-go.
3. Gaming Technology - The 'Summy' Timer's gamification of studying could lead to the development of new gaming technology that is designed specifically for educational purposes.

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