Voice-Activated Entertainment Systems

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Microsoft’s New Xbox One Uses Voice and Face Recognito

Microsoft shows huge improvements since the original Xbox came out 12 years ago; the new Xbox ONE is "next generation," according to President of Microsoft’s Interactive Entertainment Business Don Mattrick.

The new model can read users’ heartbeats, as well as allowing user control via voice and facial recognition. The software activates by voice commands. Switching from cable TV to video games to even your music library is hassle-free at your voice’s command. Simply saying out loud "XBox, Live TV" will take you there. The system recognizes users’ faces through Kinect camera to log in quicker. This multi-entertainment box is evermore interactive with humans.

In terms of gaming, it allows users to run two programs at once with Snap Mode and offers newer versions of games like FIFA 14, NBA Live and UFC.
Trend Themes
1. Voice-activated Entertainment Systems - The integration of voice and facial recognition in entertainment systems opens up opportunities for more intuitive and interactive user experiences.
2. Heartbeat Reading Technology - The ability to read users' heartbeats in entertainment systems could lead to new fitness and health monitoring features.
3. Multi-entertainment Integration - The seamless integration of various entertainment options, such as TV, video games, and music, through voice commands offers convenience and simplifies user experience.
Industry Implications
1. Gaming - The gaming industry can leverage voice and facial recognition technologies to create innovative and immersive gaming experiences.
2. Consumer Electronics - Consumer electronics manufacturers can incorporate voice-activated features in their products to enhance user interactions and drive sales.
3. Health and Wellness - The healthcare industry can explore the use of heartbeat reading technology in entertainment systems to monitor and improve the well-being of individuals.

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