Science-Backed Literacy Games

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Kangaroo Cravings is a Learn-to-Read Game Based on Brain Science

Kangaroo Cravings by Clever Noodle is the only learn-to-read game based on brain science and a 2023 Mom's Choice Awards Gold Winner in the Educational Games category. This interactive board game helps to improve everything from word recognition and memory to concentration, all the while boosting young readers' confidence in their abilities.

This game shares more than 300 sight words to build reading skills in a fun way with kangaroo game pieces. The game has players progress along the game board by acting out silly, multi-sensory movements.

Thanks to its unique approach to supporting literacy, the game appeals to a wide range of learners, and advanced students can play alongside those who experience dyslexia, autism, ADHD and processing disorders.
Trend Themes
1. Brain Science-based Learning - The emergence of brain science-based learning games like Kangaroo Cravings presents an opportunity for the educational games industry to create innovative products that improve word recognition, memory, and concentration.
2. Multi-sensory Learning - The integration of multi-sensory movements in educational board games, as seen in Kangaroo Cravings, opens up possibilities for the development of interactive games that engage various senses to enhance learning and boost young readers' confidence.
3. Inclusive Learning Experiences - The focus on inclusivity in literacy games, such as Kangaroo Cravings, prompts the education industry to design games that cater to a diverse range of learners, accommodating those with dyslexia, autism, ADHD, and processing disorders.
Industry Implications
1. Educational Games - The educational games industry has an opportunity to disrupt the market by leveraging brain science principles to improve word recognition, memory, and concentration in their products, as demonstrated by Kangaroo Cravings.
2. Board Games - The board game industry can explore the potential of incorporating multi-sensory movements into their products, following the example of Kangaroo Cravings, to create interactive experiences that enhance learning and foster confidence in young readers.
3. Special Education - In the field of special education, there is room for disruptive innovation by developing inclusive literacy games like Kangaroo Cravings that cater to individuals with dyslexia, autism, ADHD, and processing disorders, providing them with engaging and effective learning experiences.

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