Low Latency VR Cards

Intel Partners with Meta to Optimize Low Latency Gaming on the Quest 2

Intel is partnering with Meta to optimize a new Wi-Fi card for the ‘Quest 2’ headset, allowing players to take advantage of reduced latency without worrying about Ethernet cables. Intel’s ‘ Wi-Fi 6e AX1690’ card incorporates Double Connect Technology (GCT) for VR headsets like the Quest 2 and is also compatible with Intel’s 13th-gen Core HX platform, reducing overall wireless PC VR gaming latency from 30ms to just 5ms. Intel also created a video to show the advantages of using two concurrent Wi-Fi connections, which allow VR headsets to wirelessly get data directly from a PC instead of through an access point.

"I’m a firm believer that pushing the boundaries of wireless in VR and AR will only be possible if the whole industry work together," said Meta Reality Labs Wireless Technology chief Bruno Cendon Martin. "I’m extremely happy to see the announce today by Intel Corporation Wireless CTO Carlos Cordeiro of the work we’ve been doing together to get Wireless PC VR to the next level with Meta Quest and Intel Killer."
Trend Themes
1. Low-latency VR Technology - Developing low-latency VR technology in collaboration with hardware providers can enable a seamless and immersive VR experience.
2. Double Connect Technology - Investing in double connect technology can enhance the wireless performance of VR headsets, resulting in faster and more efficient VR experiences.
3. Wireless VR Gaming - Wireless VR gaming can help improve user experience by giving players more freedom of movement and reducing reliance on cables.
Industry Implications
1. Gaming - Low-latency VR technology can revolutionize the gaming industry by providing immersive, responsive gaming experiences.
2. VR Hardware - Researching and developing low-latency VR hardware can drive innovation and establish market dominance in the VR hardware industry.
3. Wireless Technology - Collaborating with wireless technology providers to develop low-latency VR solutions can benefit not just the VR industry, but wider applications of wireless technology as well.

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