Infant Health VR Games

The LIFE Game for Saving Lives Educates Kenyans on Medical Emergencies

This smartphone game for saving lives aims to decrease infant mortality in African communities where access to health care is difficult to come by. Led by Professor Mike English, the Life-Saving Instruction For Emergencies (LIFE) team is based out of the University of Oxford and in Kenya.

The crowdfunded project (which is still accepting donations) wants to put inexpensive smartphones in the hands of health care professionals in Kenya, giving them the knowledge they need to provide potentially life-saving medical treatment to mothers and newborn babies.

The LIFE game shows how health can be transformed with mobile technology. The 3D and virtual reality game for saving lives can be used with or without VR headsets as well.
Trend Themes
1. Mobile Health Technology - The LIFE game for saving lives demonstrates the potential of mobile technology to improve healthcare access and outcomes in low-resource settings.
2. Virtual Reality for Medical Education - The use of virtual reality in the LIFE game highlights the potential for immersive technology to improve healthcare education, training, and practice.
3. Gamification in Healthcare - The LIFE game's use of game mechanics, 3D graphics, and virtual reality demonstrates the potential of gamification to improve engagement, learning, and motivation in healthcare contexts.
Industry Implications
1. Healthcare Technology - The LIFE game for saving lives presents opportunities for healthcare technology companies to develop innovative solutions for improving healthcare access and outcomes in low-resource settings.
2. Edtech - The LIFE game's use of technology and game-based learning principles has implications for educational technology companies seeking to improve learning outcomes in medical education.
3. Mobile Game Development - The LIFE game's 3D graphics, game mechanics, and mobile compatibility represent opportunities for game developers to create engaging and impactful games for health and education.

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