Extra Sensory Perception Masks

Students in London are Creating Super-Human Technology Masks

Most of us have probably dreamed of one day having extra sensory perception. Students at the Royal College of Art in London, England are aiming to fulfill those dreams. The ‘Eidos’ project has been focused on creating two incredible masks that actually enhance sensory perception.

The first mask fits over your mouth and ears and allows users to hear sound enhanced sounds. A special microphone inside the mask isolates sounds and eliminates background noises. The sounds are then transmitted to the user through a headset and a mouthpiece that passes sound to the inner ear through bone vibrations. The students say that this creates an effect like someone is talking inside your head.

A second mask worn over the eyes has a camera that captures images, which are then processed by special software that creates visual effects like the tracers seen in long-exposure photography. The user is then able see a frame-by-frame progression of movement.
Trend Themes
1. Enhanced Sensory Perception - The development of the 'Eidos' masks highlights a trend towards enhancing human senses through technology, providing opportunities for disruptive innovation in fields such as healthcare, entertainment, and education.
2. Wearable Technology - The creation of the 'Eidos' masks demonstrates the increasing trend of wearable technology that enhances human capabilities, presenting opportunities for disruptive innovation in industries such as sports, fashion, and gaming.
3. Augmented Reality - The use of specialized software in the 'Eidos' masks highlights the trend towards augmented reality experiences that enable users to interact with the world in novel ways, presenting opportunities for disruptive innovation in industries such as tourism, retail, and advertising.
Industry Implications
1. Healthcare - The enhanced hearing capabilities of the 'Eidos' masks provide opportunities for disruptive innovation in healthcare, particularly for individuals with hearing impairments or sensory processing disorders.
2. Entertainment - The use of wearable technology to create new sensory experiences presents opportunities for disruptive innovation in the entertainment industry, including virtual reality gaming, immersive theater, and experiential marketing.
3. Education - The potential to use augmented reality technology to create immersive learning experiences presents opportunities for disruptive innovation in education, offering students new ways to engage with complex concepts and develop hands-on skills.

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