Science-Based Educational Apps

Kiko Labs's Brain Training Games are Developed for Children

You might be familiar with brain training games like Lumosity, but Kiko Labs is offering cognitive development apps for children. They partnered with a scientific advisory board in order to turn research studies and academic papers into games that help kids work on skills like memory and reasoning.

In an effort to create brain training games for kids that were both educational and transformative, CEO Grace Wardhana wanted to "re-imagine what game-based learning would look like on tablet devices." Kiko's Thinking Time is available for iOS devices and is geared towards 3 to 7 year olds. The game adapts to the player's abilities to increase in difficulty. Originally released in 2013, the app now contains 10 mini-games, five of which are available for free.
Trend Themes
1. Brain Training Games - Developing brain training games for children that are educational and transformative.
2. Game-based Learning - Re-imagining educational game-based learning on tablet devices.
3. Cognitive Development Apps - Creating cognitive development apps that help kids work on skills like memory and reasoning.
Industry Implications
1. Edtech - Opportunity for EdTech companies to develop innovative brain training games and cognitive development apps for children.
2. Mobile App Development - Disruptive innovation opportunity in mobile app development by creating engaging game-based learning experiences for children.
3. Child Education - Transforming child education by integrating research studies and academic papers into fun and educational brain training games.

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