Active Murder Mystery Apps

This Audio Game Makes Players Walk and Do Puzzles to Solve the Mystery

Wonderland in an ambulatory audio game that makes players go for walks and solve puzzles in order to reach the end of a murder mystery story. The audio game revolves around a 1914 murder in Toronto. The main character is a cinema projectionist at the Wonderland theater. He discovers a murder, and the story starts from there.

Each chapter of the murder mystery contains puzzles that have to be solved to advance to the next part of the story. If the player is having trouble solving a particular puzzle -- or is in the mood for physical activity, rather than a mental one -- they can go for a walk. After a certain walking distance, they'll receive a puzzle clue.

This audio game is a great example of a new variety of apps that use smartphone activity tracking capacities to combine a fictional tale with physical activity. By creating a choose-your-own-adventure style game, these apps make users forget that they're even exercising.
Trend Themes
1. Ambulatory Audio Games - Creating audio games that require physical activity and movement to progress in the game.
2. Interactive Murder Mystery Apps - Developing apps that engage users in solving murder mysteries through puzzles and storytelling.
3. Activity Tracking Integration - Integrating smartphone activity tracking capabilities into interactive storytelling apps for a unique user experience.
Industry Implications
1. Gaming - Exploring innovative gameplay concepts that blend physical activity with interactive storytelling.
2. Fitness - Leveraging activity tracking technology to gamify exercise and promote physical activity through engaging interactive experiences.
3. Entertainment - Creating immersive murder mystery apps that combine compelling narratives with physical challenges to entertain and engage users.

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