Gargantuan Gaming Surfaces

Snake the Planet Incorporates the Surrounding Environment

Snake is an old game especially loved by children of the '90s, and like most elements of the past, they must be augmented to survive in the future, as seen with Snake the Planet.

This game is based on the use of projectors in recent gaming trends and allows its interface to be projected in large onto any wall of a building. It then takes elements of the building's floor plan -- from doors to elevators to walls -- and implements them in the game as obstacles for the players. Snake the Planet is a little different than the original Snake in that it is a multiplayer game, and opponents can block each other to prevent their competition from winning.
Trend Themes
1. Augmented Gaming - Snake the Planet incorporates real-world elements into the gaming experience, showcasing the potential of augmented reality in gaming.
2. Projection Gaming - By projecting the game onto large surfaces, Snake the Planet creates an immersive gaming experience, highlighting the emerging trend of projection gaming.
3. Multiplayer Gamification - Snake the Planet introduces multiplayer functionality to the classic game, showcasing the trend of incorporating social interactions and competition into gaming experiences.
Industry Implications
1. Gaming - Snake the Planet exemplifies how the gaming industry can incorporate innovative technologies to enhance the gaming experience and attract a wider audience.
2. Augmented Reality - The use of augmented reality in Snake the Planet demonstrates the potential of this technology in various industries beyond gaming, such as education, training, and tourism.
3. Projections and Displays - The projection-based interface of Snake the Planet suggests opportunities for the display industry to create innovative solutions for immersive gaming and interactive experiences.

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