Razor-Like Cellphones

The ENSEMBLE Phone's Ergonomic Design Encourages Unique Experience

The ENSEMBLE Phone may look like it was inspired by men's electric razors by the looks of its sleek and modern aesthetic, yet it was actually inspired by something more organic and natural: sensations. Its futuristic metal skin protects its vegetal core that dispatches a 'digital sap,' as the designer puts it.

Conceived by France-based designer Jerome Olivet, the ENSEMBLE Phone encourages an intimacy between the device and its user. The ENSEMBLE Phone features voice-control technology, information is displayed on a micro touchscreen and its ergonomic shape encourages a unique tactile experience as well.

Crafted out of plastic, the ENSEMBLE Phone "is not an inert object placed on your cheek, but a succession of colored skins, sensitive materials that open to spread the messages," according to Olivet.
Trend Themes
1. Sensory Phones - The trend of phones designed with unique tactile experiences to encourage intimacy between device and user opens opportunities for innovative sensory technologies.
2. Organic-inspired Design - The trend of creating phone design inspired by organic elements, such as the ENSEMBLE Phone's vegetal core, opens opportunities for eco-friendly and sustainable innovations.
3. Voice-control Technology - Incorporating voice-control technology into phones, such as with the ENSEMBLE Phone, opens opportunities for hands-free and seamless user experience innovations.
Industry Implications
1. Technology - The technology industry can leverage the trend of sensory phones to improve or create new products that offer unique tactile experiences for users.
2. Design - The design industry can use the trend of organic-inspired phone design as a foundation for creating eco-friendly and sustainable products with innovative visual aesthetics.
3. Consumer Electronics - The consumer electronics industry can tap into the trend of voice-control technology in phones to create innovative products for hands-free, voice-activated user experiences.

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