Tactile Bare-Hands Metaverse Devices

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Emerge Home Enables Physical Touch in Virtual Worlds

Social virtual reality company Emerge has announced the launch of the Emerge Home system, a first-of-its-kind product that allows users to experience immersive "bare hands" tactility in the Metaverse.

The new system consists of three primary components: the Emerge Wave-1 device, the Emerge Home social virtual experience, and the Emerge Home mobile app. However, the standout technological innovation comes from Emerge Wave-1 device, a tabletop top unit that emits ultrasonic waves that enable users to feel and interact through touch in their virtual worlds. The 13" device casts a mid-air field that allows for interaction up to three feet above it and 120 degrees around it, without the need for wearables or additional pieces.

"Emerge Home’s goal is to take people beyond the screen and allow them to connect emotionally in a natural way, no matter the distance between them," said Sly Lee, Co-CEO and Co-founder of Emerge.
Trend Themes
1. Virtual Tactility - Virtual reality technology that enables users to experience touch sensations in virtual worlds through non-wearable devices presents opportunities for immersive experiences.
2. Ultrasonic Wave Technology - The use of ultrasonic wave technology to simulate tactile sensations in virtual environments presents a new area of research and development for VR technology companies.
3. Social Virtual Reality - Expanding social networking platforms to include virtual reality presents opportunities for companies to create immersive environments with enhanced user engagement and experiences.
Industry Implications
1. Virtual Reality - Virtual reality companies can leverage the use of ultrasonic wave technology to simulate touch sensations in new products and immersive experiences.
2. Entertainment - The integration of touch technology into existing entertainment platforms can present opportunities for new forms of interactive media for users to engage with.
3. Telecommunications - Innovations in social virtual reality can present new opportunities for telecommunications companies to enhance remote communication services, expanding the range of personalized experiences available for users.

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