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# Apocalypse School Curriculums
Learn Geography with the Zombie-Based Learning System

By Mesel Isaac | Published 2014-06-15 | Social Good
Source: Trend Hunter, https://www.trendhunter.com/trends/zombiebased-learning
References: [geekwire](http://www.geekwire.com/2014/zombie-based-learning-2/) & [zombiebased](http://www.zombiebased.com/)

Though it may sound far-fetched, Zombie-Based Learning is a real thing that has the potential to engage students in traditional subjects like geography, math, science and more.

Created by David Hunter, Zombie-Based Learning seeks to make subjects that are traditionally viewed as boring, more enjoyable by incorporating them into a [narrative about a zombie apocalypse](https://www.trendhunter.com/trends/after-inc-game). Hunter, who has a Masters in Teaching, believes that through [project-based learning](https://www.trendhunter.com/trends/american-public-university-system), students will be capable of a higher order of learning than they would otherwise be through memorization alone.

So far, a [geography-zombie-based curriculum](https://www.trendhunter.com/trends/geo-genius) has been made for grades six to eight. The goal is to make even more zombie-themed subjects should it prove popular enough. English is the subject that is planned next.

## Trend Insights (Trend Hunter)

- Score: 4.4/10
- Popularity: 36% | Activity: 87% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Social Good](https://www.trendhunter.com/socialgood) > [Education](https://www.trendhunter.com/education)

## Key Themes

### What Makes This Trend Stand Out

- **Zombie-based Learning:** Incorporate traditional subjects into a narrative about a zombie apocalypse to engage students and promote project-based learning.
- **Project-based Learning:** Promote a higher order of learning through project-based methods rather than solely through memorization.
- **Gamification of Education:** Increase engagement and motivation in students by applying game design principles to education.

### Sectors Adopting This

- **Education:** Develop innovative methods to make traditional subjects more engaging for students.
- **Entertainment:** Apply entertainment elements to education, creating a more immersive educational experience for students.
- **Publishing:** Explore new ways to deliver educational content by incorporating immersive narrative experiences to learning materials.

## Related on Trend Hunter

- [Interactive Geography Learning](https://www.trendhunter.com/trends/geolearn.md)
- [Child-Friendly Adaptive Storytelling](https://www.trendhunter.com/trends/zora-learning.md)
- [Immersive Fighting Math Games](https://www.trendhunter.com/trends/karate-math-dojo.md)
- [Math Project Subscription Services](https://www.trendhunter.com/trends/zoomybox.md)
- [Augmented Reality Educational Apps](https://www.trendhunter.com/trends/augmented-reality-educational-app.md)
- [Snack-Themed Textbooks](https://www.trendhunter.com/trends/fundamental-textbooks.md)
- [Fashionable Zombie Dolls](https://www.trendhunter.com/trends/zombaes-critter-chaos.md)
- [3D Game-Based Educational platforms](https://www.trendhunter.com/trends/stemuli.md)
- [Virtual Learning Playgrounds](https://www.trendhunter.com/trends/globekin.md)
