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# Budget-Balancing Games
'You Fix the Budget' Lets You Even Out the American Deficit

By Michael Hines | Published 2010-11-25 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/you-fix-the-budget
References: [neatorama](http://www.neatorama.com/2010/11/22/you-fix-the-budget/) & [nytimes](https://www.nytimes.com/interactive/2010/11/13/weekinreview/deficits-graphic.html)

'You Fix the Budget' is an awesome new game from the [New York Times](https://www.trendhunter.com/trends/puzzle-personality-quiz) that gives average Americans an idea of just how hard it is to even out the deficit. This game lets you control how much you raise funding or [cut the budget](https://www.trendhunter.com/trends/mybudgetcoach) in an attempt to even out the 2015 and 2030 deficit.

'You Fix the Budget' is a great way to see just how difficult it is for the American government to close the budget gap. Players can cut government contractors and raise retirement ages all in an attempt to reign in the $418 *billion* shortfall.

## Trend Insights (Trend Hunter)

- Score: 0.6/10
- Popularity: 4% | Activity: 6% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Political](https://www.trendhunter.com/political)

## Key Themes

### What's Driving This Trend

- **Budget-balancing Games:** Playing budget-balancing games to understand fiscal challenges.
- **Government Budget Simulation:** Simulating government budget decisions to educate about deficit reduction.
- **Interactive Fiscal Education:** Engaging in interactive games for better understanding of budgetary issues.

### Who This Affects Most

- **Gaming:** Developing games that educate players about financial management and budgetary decision-making.
- **Education:** Creating interactive tools and simulations for fiscal education and understanding of government budgeting.
- **Government:** Leveraging gamification and simulations to engage citizens in budgetary decision-making and deficit reduction.

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