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# Apocalyptic Board Games
Environmentally Depressing 'X Monopoly' Has Doomsday Countdown

By Brian G Randles | Published 2009-09-27 | Eco
Source: Trend Hunter, https://www.trendhunter.com/trends/x-monopoly
References: [behance.net](http://www.behance.net/Gallery/X-Version-Monopoly/313931) & [behance.net](http://www.behance.net/Deepside)

‘X Monopoly’ is meant to teach lessons on how to deal with capitalistic life when you have to address natural disasters, age and environmental obligations. All before you pass go and collect $200.

‘X Monopoly’ was designed to help people see the difficulty, and necessity, of [balancing the environment and money](https://www.trendhunter.com/trends/asset-manager-quest). A bit morbid for my taste--one of the pieces in ‘X Monopoly’ is a dying person. I think I’ll stick with the top hat.

## Trend Insights (Trend Hunter)

- Score: 1.7/10
- Popularity: 17% | Activity: 27% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Eco](https://www.trendhunter.com/eco)

## Key Themes

### Key Themes Behind This Trend

- **Environmental Board Games:** Creating games that educate players on environmentally conscious decision making.
- **Impact-focused Board Games:** Designing board games that have a purpose beyond entertainment.
- **Socially Conscious Game Design:** Developing board games that focus on social and environmental issues.

### Where This Applies

- **Gaming:** The gaming industry can create games that teach people about important environmental and social issues.
- **Education:** Incorporating these board games in an educational setting can teach young people about the importance of environmental conservation and social equity.
- **Marketing and Advertising:** Brands can use these types of games to promote their own socially responsible practices and initiatives.

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