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# Literary Tech Incentives
This Letter-Writing Contest Features Covetable Tech Prizes

By Jana Pijak | Published 2016-05-16 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/writing-contest
References: [thesubtimes](http://thesubtimes.com/2016/04/29/lakewood-hosting-a-letter-writing-contest-for-kids/) & [webapp.cityoflakewood.us](http://webapp.cityoflakewood.us/)

The City of Lakewood's letter-writing contest for teens lets participants get their hands on covetable tech prizes like the latest [iPhone](https://www.trendhunter.com/trends/retro-aesthetics-and-modern-technology) model, a compact laptop and even their very own [portable coding kit](https://www.trendhunter.com/trends/coding-assistance).

While today's youth's early exposure to technology can have more negative connotations than positive ones, this writing contest proves that a tech incentive can indeed be educational rather than harmful for kids. The letter-writing contest is open to Lakewood teens and offers prizes that are not only entertaining but also beneficial for learning and development.

Proving that digital devices can be used for learning as well as entertainment, this contest targets connected youth and encourages an educational and productive use of their screen time.

## Trend Insights (Trend Hunter)

- Score: 1.0/10
- Popularity: 21% | Activity: 1% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages)

## Key Themes

### Why This Trend Is Growing

- **Educational Tech Incentives:** Creating contests and incentives that use technology to promote learning and development.
- **Positive Screen Time:** Promoting the idea that screen time can be educational and productive for youth.
- **Connected Youth Engagement:** Encouraging the participation of connected youth in educational activities through incentives.

### Industries Being Reshaped

- **Education:** Developing educational programs and products that leverage technology to engage and educate youth.
- **Entertainment:** Creating entertaining content that also serves an educational purpose for connected youth.
- **Technology:** Developing and providing tech products, such as coding kits, that promote learning and digital literacy.

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