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# Extreme Gamer Health Hazards
Poopsocking

By Going Like Sixty | Published 2008-11-22 | Naughty
Source: Trend Hunter, https://www.trendhunter.com/trends/world-of-warcraft-gamers-reveal-poopsocking
References: [techradar](http://www.techradar.com/news/gaming/wow-gamer-s-collapse-causes-media-storm-486618?src=rss&attr=all)

When a ‘World of Warcraft’ video game player almost died, the outside world learned a new term: “poopsocking.” The word refers to the gamer practice of defecating into a sock to avoid getting up to use the bathroom; it's a badge of pride to show dedication to their [video game addiction](https://www.trendhunter.com/trends/ygam).

This particular ‘World of Warcraft’ game player had spent more than 24 hours at his console with [little food or drink](https://www.trendhunter.com/trends/respawn). [Blizzard](https://www.trendhunter.com/trends/the-war-within), the World of Warcraft developer, knew of the term ‘poopsocking,’ saying “No, no… I highly encourage players to use the restroom.” A 15-year-old Swede was playing the ‘World of Warcraft: Wrath of the Lich King’ expansion pack and had a seizure.

## Trend Insights (Trend Hunter)

- Score: 5.2/10
- Popularity: 58% | Activity: 89% | Freshness: 8%
- Audience gender: 90% men, 10% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Naughty](https://www.trendhunter.com/naughty)

## Key Themes

### What's Driving This Trend

- **Online Gaming Addiction:** Opportunity for companies to develop solutions for internet/gaming addictions, including monitoring tools for excessive gameplay, virtual reality therapy alternatives, and rehabilitation programs
- **Gamification of Health:** There is an opportunity for companies to develop games that improve health habits or educate about health risks. These games could be used as a preventative health tool
- **Remote Health Monitoring:** Opportunity for wearable companies to innovate remote health monitoring to detect signs of online/gaming addiction and prompt the person to take a break or seek help

### Who This Affects Most

- **Healthcare:** Opportunity for healthcare providers to develop awareness programs, counseling services and rehabilitation programs that target the gaming community
- **Gaming:** Opportunity for gaming companies to develop safe gaming guidelines, foster healthy gameplay habits and empower/encourage users to take breaks and take care of their health
- **Wearable Technology:** Opportunity for wearable companies to incorporate health monitoring and alert features around gaming or internet use to promote healthier behaviors and prevent potential health-related harm

## Related on Trend Hunter

- [Gamer-Specific Health Supplements](https://www.trendhunter.com/trends/madmonq.md)
- [Gamer Body Wash Campaigns](https://www.trendhunter.com/trends/irish-spring-nicesmelling-gaming-shower.md)
- [Gamer-Focused Workout Series](https://www.trendhunter.com/trends/jack-links-1.md)
- [Advanced Gaming Performance Supplements](https://www.trendhunter.com/trends/now-sports-esport-reaction.md)
- [Extra-Long Gamer Noodles](https://www.trendhunter.com/trends/the-one-noodle.md)
- [Work-Ditching Video Game Campaigns](https://www.trendhunter.com/trends/ghost-your-boss.md)
- [Gamer-Targeted Noodle Cups](https://www.trendhunter.com/trends/gaming-cup-noodle.md)
- [Gaming Taquito Collaborations](https://www.trendhunter.com/trends/feeding-gamers.md)
- [Gaming Mental Health Initiatives](https://www.trendhunter.com/trends/never-fight-alone.md)
