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# Education-Oriented Metaverses
Mainbot Launches the First Educational Games Metaverse, 'Winkyverse'

By Niko Pajkovic | Published 2021-10-21 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/winkyverse
References: [benzinga](https://www.benzinga.com/markets/cryptocurrency/21/10/23491191/mainbot-launches-the-first-global-education-games-metaverse-with-its-own-cryptocurrency-an?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+benzinga/news) & [winkybots.io](http://www.winkybots.io/)

![Education-Oriented Metaverses](https://cdn.trendhunterstatic.com/thumbs/463/winkyverse.jpeg)

French tech startup Mainbot has announced the launch of the 'Winkyverse,' the first-ever global [educational games metaverse](https://www.trendhunter.com/trends/windy-weatherfoot-game) dedicated to teaching children and their families about emerging technologies.

The 'Winkyverse' has been built using [blockchain technology](https://www.trendhunter.com/trends/web3-quest-creation-platforms) and will introduce its own cryptocurrency, "Winkies.' Although the new platform will not be open to the public until October 25 via ICO, the company has already released over 12,000 one-of-a-kind NFTs called 'Winkybots.' According to the company, some 'Winkybot' NFTs can be used as virtual avatars in the 'Winkyverse.'

The metaverse itself will consist of a [3D open-world environment](https://www.trendhunter.com/trends/modelverse) where users can interact with one another and engage in educational games. So far, the education-focused metaverse will offer two main modules: 'Winkyplay' and 'Winkymaker.'

Image Credit: Mindbot

## Trend Insights (Trend Hunter)

- Score: 4.3/10
- Popularity: 46% | Activity: 73% | Freshness: 10%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle)

## Key Themes

### Key Themes Behind This Trend

- **Educational Metaverses:** The launch of Winkyverse shows a growing trend of blockchain-based educational metaverses for children and families, creating opportunities for gamified and immersive learning experiences.
- **Blockchain-based Education:** The use of blockchain technology in Winkyverse highlights a trend of leveraging distributed ledgers for secure and transparent educational systems, providing opportunities for innovative credentialing and verification solutions.
- **Nfts for Education:** The release of Winkybot NFTs points to a trend of using non-fungible tokens in education to offer unique and verifiable digital assets, creating opportunities for innovative digital content distribution and ownership models.

### Where This Applies

- **Edtech:** The emergence of educational metaverses like Winkyverse presents a disruptive innovation opportunity for the education technology industry, allowing for the creation of new interactive and immersive learning environments.
- **Blockchain:** The use of blockchain technology in Winkyverse highlights an opportunity for the blockchain industry to expand its applications beyond finance or supply chain management, offering secure and transparent educational solutions.
- **Gaming:** The gamification of education through educational metaverses like Winkyverse presents a disruptive innovation opportunity for the gaming industry, enabling them to explore new markets and leverage emerging blockchain technologies.

## Related on Trend Hunter

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- [Educational Esports Metaverses](https://www.trendhunter.com/trends/amazon-university-esports.md)
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- [Virtual Education Cities](https://www.trendhunter.com/trends/athenaverse.md)
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- [Blockchain-Powered Education Programs](https://www.trendhunter.com/trends/elite-education-city.md)
- [Virtual Reality Education Products](https://www.trendhunter.com/trends/meta-quest-education.md)
- [AI Language Learning Metaverses](https://www.trendhunter.com/trends/lingocity.md)
