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# Motorized Gamer Beanbags
'Beancat' is a Nerdalicious Wii Nunchuck-Controlled Seat

By Rose Nazarali | Published 2009-06-07 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/wii-nunchuck-controlled-beanbag
References: [gizmodo](http://gizmodo.com/5281591/wii-nunchuck%20controlled-beanbag-chair-makes-nacho-retrieval-easier) & [blog.makezine](http://blog.makezine.com/archive/2009/06/wii_nunchuck_controlled_beanbag_cha.html?CMP=OTC-0D6B48984890)

The Beancat is a Wii nunchuck-controlled beanbag chair that is perfect for [serious gamers](https://www.trendhunter.com/trends/ergonomic-gaming-furniture). This motorized seat makes sure you never have to leave your game unattended.

This battery-powered beanbag chair uses [Wii nunchuck controllers](https://www.trendhunter.com/trends/crkd-nitro-deck-2) to steer so you'll never have to get up off your chair again.

Check out the video above to see this serious Beancat in action.

**Implications** - Gamers are increasingly looking for products that shorten the gape between the game world and the real one, and inventions like this definitely represent that trend in action. By letting gamers take their hobby into decidedly more realistic directions, products like this definitely have a great deal of potential.

## Trend Insights (Trend Hunter)

- Score: 3.9/10
- Popularity: 25% | Activity: 83% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Design](https://www.trendhunter.com/design)

## Key Themes

### Key Themes Behind This Trend

- **Motorized Gamer Beanbags:** Opportunity for disruptive innovation in the gaming industry by creating immersive gaming experiences that bridge the gap between the virtual and real world.

### Where This Applies

- **Gaming:** Opportunity for disruptive innovation in the gaming industry by creating immersive gaming experiences.
- **Furniture:** Opportunity for disruptive innovation in the furniture industry by integrating technology and gaming elements into seating products.
- **Consumer Electronics:** Opportunity for disruptive innovation in the consumer electronics industry by developing innovative controller interfaces for interactive products.

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- [Supportive Gamer Cushions](https://www.trendhunter.com/trends/large-cushion-table-bht700c.md)
