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# Google Earth Games
Where On Earth Is Waldo?

By Bianca | Published 2008-04-09 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/where-on-earth-is-waldo-google-earth
References: [geeksugar](http://www.geeksugar.com/1536766) & [whereonearthiswaldo.wordpress](http://whereonearthiswaldo.wordpress.com/&ltb;></b>)

Remember the Where's Waldo books you loved as a kid? Now you can play the high-tech, ultra-modern version with Google Earth!

**[Where On Earth Is Waldo?](http://whereonearthiswaldo.wordpress.com)** is the creation of Melanie Cole, a Media Art student who came up with the idea for her graduation project.

The glasses-clad, lanky geek in the striped white and red tee, matching hat (complete with pom-pom), jeans and his trust cane has been painted on Vancouver, BC rooftops, creating a larger-than-life game of Where's Waldo!

The final project will be shown as part of the Emily Carr Graduation Exhibit 08 in May.

## Trend Insights (Trend Hunter)

- Score: 5.4/10
- Popularity: 85% | Activity: 70% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Modern](https://www.trendhunter.com/modern)

## Key Themes

### What's Driving This Trend

- **High-tech Location-based Games:** Creating interactive games that utilize advanced technology and real-world locations, such as Google Earth, for a more immersive gaming experience.
- **Revival of Classic Games:** Updating and modernizing beloved classic games, like Where's Waldo, using innovative platforms and technologies for a new generation of players.
- **Artistic Integration in Gaming:** Incorporating art and design elements into gaming experiences, blending virtual and physical worlds for a visually immersive and creative gameplay.

### Who This Affects Most

- **Gaming:** The gaming industry can leverage location-based games to attract a broader audience and create unique gaming experiences that blur the lines between virtual and real worlds.
- **Technology:** Technological advancements in gaming can enable the development of more interactive and immersive gameplay experiences, enhancing user engagement and enjoyment.
- **Education and Entertainment:** The fusion of classic games and cutting-edge technologies can be applied in educational settings to make learning more interactive and entertaining, merging traditional teaching methods with gamification.

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