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# Charitable Village-Building Games
WeTopia Turns In-Game Item Purchases into Real-World Donations

By Michael Hines | Published 2011-12-26 | Social Good
Source: Trend Hunter, https://www.trendhunter.com/trends/wetopia
References: [springwise](http://www.springwise.com/non-profit_social_cause/facebook-game-enables-real-world-social-good/) & [wetopia](http://www.wetopia.com/)

Gamers looking to do some good in the world are going to fall bum over noggin' for WeTopia. WeTopia is a new online game designed to turn the hours spent building a virtual town or city into [charitable donations](https://www.trendhunter.com/trends/charityexplorer).

WeTopia was created by Sojo Studios and is free to play. The game centers around [building a village](https://www.trendhunter.com/trends/after-inc-game) and filling it with things its villagers need to live. Certain in-game items like trees and vitamins cost real-world money to purchase. When purchased, Sojo Studios donates the real-life version of that item to a charity in need. "Joy Points" for items can also be earned by watching ads or through making a charitable donation.

WeTopia is currently partnered with 12 non-profit organizations performing charitable deeds around the globe. In these tight financial times its tough to get people to donate money to worthy causes. Games like WeTopia are a great way to reward people for donating.

**Contact Information**
WeTopia [website](http://www.wetopia.com/)
WeTopia on [Facebook](https://www.facebook.com/apps/application.php?id=164612276910929&v=app_227698805184)
WeTopia on [Twitter](http://twitter.com/#!/sojostudios)

## Trend Insights (Trend Hunter)

- Score: 1.8/10
- Popularity: 13% | Activity: 32% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, South America, Europe, Asia, Africa

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Social Good](https://www.trendhunter.com/socialgood) > [Social Business](https://www.trendhunter.com/socialbusiness)

## Key Themes

### Key Themes Behind This Trend

- **Virtual Charitable Donations:** The trend of integrating virtual experiences with real-world charitable donations presents opportunities for businesses to create innovative platforms that incentivize users to give back.
- **Gamification for Social Good:** The trend of using game mechanics to engage and motivate users to support charitable causes offers businesses the chance to develop interactive experiences that drive social impact.
- **Partnerships Between Gaming and Charitable Organizations:** The trend of collaboration between gaming companies and non-profit organizations paves the way for disruptive innovation in creating mutually beneficial platforms that generate charitable donations.

### Where This Applies

- **Gaming:** The gaming industry can explore opportunities to create games that integrate charitable donations, encouraging users to participate in virtual experiences while benefiting real-world causes.
- **Technology:** The technology industry can leverage advancements in virtual reality and gamification to create immersive experiences that empower users to make social contributions.
- **Non-profit:** Non-profit organizations can embrace gamification techniques to engage a wider audience and drive fundraising efforts through innovative collaborations with gaming companies.

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