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# Fashion-Collaborated Card Games
We're Not Really Strangers and Valentino Have Partnered

By Ell Smith | Published 2021-01-28 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/were-not-really-strangers1
References: [hypebae](https://hypebae.com/2021/1/were-not-really-strangers-koreen-wnrs-valentino-collaboration-card-game-where-to-buy) & [valentino](https://www.valentino.com/en-hk/experience/werenotreallystrangers)

We're Not Really Strangers and [Valentino](https://www.trendhunter.com/trends/valentino-x-vans) has dropped a collaborative iteration of the now-popular card game. The game originally launched as a purpose-driven card game to be played with friends or individually. The questions on each card are designed to dig deep into one's thoughts, helping people communicate thoughtfully with one another. The original game's release saw great success, prompting a followup including the Breakup Edition, Self-Reflection Kit, Relationship Expansion Pack, Honest Dating Expansion Pack and “WNRS x Red Table Talk Expansion Pack.

Now, the card game has linked with [design house Valentino](https://www.trendhunter.com/trends/bottega-veneta-jenga), for a high-fashion yet equally thoughtful iteration of the experience. The new game features 25 cards designed to help people connect and embrace one another.

Image Credit: We're Not Really Strangers

## Trend Insights (Trend Hunter)

- Score: 3.2/10
- Popularity: 36% | Activity: 51% | Freshness: 9%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign)

## Key Themes

### What Makes This Trend Stand Out

- **Collaborative Card Games:** Opportunity to collaborate with various industries and expand the card game market.
- **Purpose-driven Games:** Opportunity to create games with a unique purpose, helping people connect and communicate with one another in a thoughtful way.
- **Fashion-related Games:** Opportunity to create unique and stylish games for the fashion industry, providing a new way to engage consumers.

### Sectors Adopting This

- **Gaming Industry:** Opportunity to collaborate with fashion designers and create purpose-driven card games that appeal to the gaming market.
- **Fashion Industry:** Opportunity to collaborate with game designers and create high-fashion card games that appeal to a wide range of consumers.
- **Self-improvement Industry:** Opportunity to create purpose-driven card games that promote self-reflection, relationship building, and personal growth.

## Related on Trend Hunter

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