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# Motion-Detecting VR Systems
The 'WalkOVR' Wearable Motion Capture System Works with Any Setup

By Michael Hemsworth | Published 2019-05-14 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/wearable-motion-capture-system
References: [thegadgetflow](https://thegadgetflow.com/portfolio/wearable-motion-tracking-system/) & [kickstarter](https://www.kickstarter.com/projects/walkovr/walkovr-worlds-most-compatible-locomotion-system-f?ref=d8mksp&utm_source=GadgetFlow&utm_campaign=GadgetFlow)

Moving around in a virtual reality (VR) simulation is traditionally achieved using handheld controllers which can make it harder for users to suspend their disbelief, so the 'WalkOVR' wearable motion tracking system has been created to solve this issue.

The system is compatible with virtually all of the [VR headsets](https://www.trendhunter.com/trends/lightweight-vr-headset) and games presently on the market, and works to relay movements, locations and more to the console in real-time. This enables users of the system to run, walk, bend and strafe in place as they play to feel more immersed in the content than ever.

The 'WalkOVR' wearable motion tracking system is engineered to fit in seamlessly with your existing setup and can also work to reduce [motion sickness](https://www.trendhunter.com/trends/kinneta) created by VR simulations.

## Trend Insights (Trend Hunter)

- Score: 2.7/10
- Popularity: 36% | Activity: 38% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What Makes This Trend Stand Out

- **Wearable Motion Tracking:** Opportunity for disruptive innovation in developing advanced wearable devices for motion tracking in VR simulations.
- **Real-time Motion Relay:** Opportunity for disruptive innovation in creating systems that transmit movements and locations in real-time for enhanced immersion in VR experiences.
- **Motion Sickness Reduction:** Opportunity for disruptive innovation in designing solutions to reduce motion sickness caused by VR simulations.

### Sectors Adopting This

- **Virtual Reality (VR) Gaming:** Opportunity for disruptive innovation in developing VR gaming experiences that integrate wearable motion tracking systems for a more immersive gameplay.
- **Wearable Technology:** Opportunity for disruptive innovation in the wearable technology industry by creating motion tracking devices specifically tailored for VR applications.
- **Healthcare and Therapy:** Opportunity for disruptive innovation in healthcare and therapy by utilizing the motion tracking technology to enhance virtual reality treatments and simulations.

## Related on Trend Hunter

- [Full-Body Motion-Tracking Game Systems](https://www.trendhunter.com/trends/rebuff-reality-bodylink.md)
- [Haptic VR Walking Boots](https://www.trendhunter.com/trends/ekto-one-boots.md)
- [Full-Body Motion-Tracking Devices](https://www.trendhunter.com/trends/refract-technologies.md)
- [Metaverse-Ready Locomotive Systems](https://www.trendhunter.com/trends/kat-loco.md)
- [Full-Body-Tracking VR Rigs](https://www.trendhunter.com/trends/omni-one-core.md)
- [Action-Packed VR Treadmills](https://www.trendhunter.com/trends/kat-walk-c2.md)
- [Wireless Full-Body Tracking Devices](https://www.trendhunter.com/trends/haritorax.md)
- [Omnidirectional VR Treadmills](https://www.trendhunter.com/trends/omni-one.md)
- [Metaverse-Ready Bodysuits](https://www.trendhunter.com/trends/shockwave-vr.md)
