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# Surrealist Masks
Creepy Wearable Sculptures

By lourdes sanchez bayas | Published 2008-11-03 | Art & Design
Source: Trend Hunter, https://www.trendhunter.com/trends/wearable-art-kepa-rasmussens-surrealist-sculptures
References: [darkroastedblend](http://www.darkroastedblend.com/2008/10/wicked-wearable-sculpture.html) & [kepa](http://www.kepa.co.uk/)

These fantastic and nightmarish wearable sculptures were created by the Glasgow-based Spanish artist [Kepa Rasmussen](http://www.kepa.co.uk).

Rasmussen comes from a background in graphic design, but he is now primarily working on these quirky wearable sculptures which are tailored, original designs that masters of Surrealism such as Salvador Dali and Marcel Duchamp would be very proud of.

Rasmussen owns a company called [Aardvark K Masks](https://www.trendhunter.com/trends/aardvark-book-club) and he has done work for both the fashion and the film industry.

## Trend Insights (Trend Hunter)

- Score: 4.8/10
- Popularity: 83% | Activity: 54% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Art & Design](https://www.trendhunter.com/artdesign) > [Modern](https://www.trendhunter.com/modern)

## Key Themes

### What Makes This Trend Stand Out

- **Wearable Sculptures:** Opportunity for creating unique and artistic wearable sculptures with practical applications in fashion and film.
- **Surrealism-inspired Designs:** Exploring opportunities to incorporate Surrealist influences into various creative fields, such as fashion and art.
- **Customized Designs:** Potential for personalized and tailored wearable sculptures, offering individualized experiences for customers in fashion and film.

### Sectors Adopting This

- **Fashion Industry:** Opportunity for brands and designers to offer avant-garde and artistic wearable sculptures as part of their collections.
- **Film Industry:** Innovative prop designs that incorporate surrealistic elements, creating visually striking and memorable moments in films.
- **Creative Arts Industry:** Disruptive innovation opportunities to blend traditional forms of art with wearable sculptures, creating visually captivating experiences.

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