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# Virtual Reality Horror Films
With Oculus Rift, You Can Watch a Horror Movie in First-Person

By Laura McQuarrie | Published 2014-11-01 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/watch-a-horror-movie
References: [psfk](http://www.psfk.com/2014/10/oculus-rift-virtual-reality-horror-film.html) & [variety](http://variety.com/2014/digital/news/banshee-chapter-first-film-released-on-oculus-rift-1201338518/)

It's one thing to watch a horror movie, but it would be a whole other thing to be brave enough to experience the same kind of horror while wearing a pair of [Oculus](https://www.trendhunter.com/trends/emirates-vr-experience) [Rift](https://www.trendhunter.com/trends/rift-rally) goggles. As part of a project that terms award-winning scary films into virtual reality, Blair Erickson's Banshee Chapter is now available to experience yourself, first person, if you're up for having nightmares long after.

Banshee Chapter tells the story of an online journalist, a missing friend, mind-altering drugs and lots of screaming faces coming at you. Since the film was made in the first person, it brings a new perspective to the world of film that has the potential to disrupt traditional horror movie storytellign, much like The Blair Witch Project did.

## Trend Insights (Trend Hunter)

- Score: 6.7/10
- Popularity: 94% | Activity: 98% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What Makes This Trend Stand Out

- **Virtual Reality Horror:** Opportunity for filmmakers to create immersive and terrifying experiences in first-person perspective
- **Personalized Horror:** Ability to customize the fear factor of horror movies for individual viewers with VR technology
- **Hybrid Film-gaming Experience:** Opportunity to create interactive horror movies that blur the line between film and gaming

### Sectors Adopting This

- **Film Production:** VR horror presents a new creative direction for filmmakers to explore in the horror genre
- **Virtual Reality Entertainment:** The emergence of VR horror movies opens up new possibilities for virtual reality entertainment experiences
- **Gaming:** The convergence of film and gaming with VR technology provides a new avenue for horror game development

## Related on Trend Hunter

- [Immersive Halloween-Themed VR Experiences](https://www.trendhunter.com/trends/zero-latency-vr.md)
- [VR Horror Movie Experiences](https://www.trendhunter.com/trends/monkeypaw-productions-all-aboard.md)
- [Immersive Horror Games](https://www.trendhunter.com/trends/eyes-never-wake.md)
- [VR Horror Hotel Experiences](https://www.trendhunter.com/trends/draculas-hotel.md)
- [Phobia-Fighting VR Apps](https://www.trendhunter.com/trends/ovrcome.md)
- [Horror-Themed Virtual Islands](https://www.trendhunter.com/trends/talk-to-me.md)
- [VR Alien Horror Games](https://www.trendhunter.com/trends/predator-hunting-grounds.md)
- [Monstrous Horror Video Games](https://www.trendhunter.com/trends/horror-video-games.md)
- [Horror Film Fragrances](https://www.trendhunter.com/trends/the-scent-of-a-nightmare.md)
