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# Prop Video Game Fists
Sega Built a Real Power Fist Ahead of the Release of 'Warhammer: 40,000'

By Joey Haar | Published 2017-04-25 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/warhammer-40000
References: [arstechnica](https://arstechnica.com/gaming/2017/04/real-warhammer-40k-power-fist-diy/)

Warhammer: 40,000, the upcoming installation in [Sega's](https://www.trendhunter.com/trends/higround-x-sega) eponymous strategy game franchise, has taken an interesting route in its PR circuit. While Sega is of course opting for standard advance copies of the game and press images, the [video game company](https://www.trendhunter.com/trends/timberland-x-sega) has also opted for a more experiential product. The game, which takes place in the 41st millennium, features extravagant weaponry, and Sega created one of those weapons in real life.

In the narrative of Warhammer: 40,000, the Power Fist or [Power Glove](https://www.trendhunter.com/trends/sharpawave) is a hand-worn, hammer-like device that uses hydraulics to smash through tanks. Though the real world Power Fist likely couldn't break through a tank's armor, the 9.6 kilogram pneumatic fist shoots from the wrist housing at 520mm per second with a maximum force of 3,388 newtons — significantly greater than the average professional heavyweight's punching power.

## Trend Insights (Trend Hunter)

- Score: 2.7/10
- Popularity: 54% | Activity: 18% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Real-life Video Game Weapons:** Creating physical replicas of weapons from video games for marketing and experiential purposes.
- **Experiential Marketing:** Using physical products to give consumers an immersive experience in a brand or product.
- **Hydraulic Technology for Consumer Products:** Innovative uses of hydraulics for consumer products, such as creating powerful weapons for video games in real life.

### Where This Applies

- **Video Game:** Incorporating experiential products, like real-life versions of weapons from a game, into video game marketing.
- **Consumer Electronics:** Exploring new uses for hydraulic technology in consumer electronics, such as creating more powerful and versatile products.
- **Entertainment:** Expanding the use of experiential marketing beyond traditional advertising channels and into immersive entertainment experiences.

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