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# Immersive Input Devices
This Feet-Incorporating VR Controller Makes Gaming More Realistic

By Alyson Wyers | Published 2015-03-28 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/vr-controller
References: [springwise](http://www.springwise.com/wearable-lets-users-explore-virtual-realities-feet/) & [kickstarter](https://www.kickstarter.com/projects/stompz/stompz-the-world-of-virtual-reality-at-your-feet)

This wearable VR controller lets people immerse themselves more fully in virtual reality games. Currently seeking finances on crowdfunding site [Kickstarter](https://www.trendhunter.com/trends/kat-loco), Stompz is wearable technology that controls movements in virtual realities with the player's feet. The innovative but simple hardware can be strapped onto the player's feet or shoes, which then connects them to the gaming device (such as an [Oculus](https://www.trendhunter.com/trends/vr-motion-simulator) [Rift](https://www.trendhunter.com/trends/rift-rally)) or similar headset and have a more realistic gaming experience. It can also be used to make fitness more fun.

The VR controller uses high quality MU sensors and 9 axis motion trackers in order to translate actions to an avatar. This includes crouching, jumping, running and turning. Stompz works with any head-mounted device with a USB input. It is also compatible with non-virtual reality games and several exercise machines.

## Trend Insights (Trend Hunter)

- Score: 0.8/10
- Popularity: 11% | Activity: 6% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Wearable Controllers:** Developing unique wearable controllers could create more immersive and realistic gaming experiences.
- **Fitness Through Gaming:** Combining fitness with gaming could be a disruptive innovation opportunity within the fitness industry.
- **Wearable Technologies:** Creating wearable technologies that are compatible with multiple digital devices could be an opportunity to integrate gaming with different technological systems.

### Who This Affects Most

- **Gaming Industry:** The gaming industry could potentially benefit from wearable controllers to create more immersive games and experiences.
- **Fitness Industry:** The fitness industry could benefit from incorporating gaming technology to provide an innovative and fun way for individuals to workout.
- **Wearable Technology Industry:** Creating a wearable technology that can work with multiple digital devices could create innovative and compatible technological experiences across industries beyond gaming and fitness.

## Related on Trend Hunter

- [Haptic VR Walking Boots](https://www.trendhunter.com/trends/ekto-one-boots.md)
- [Responsive Feedback VR Controllers](https://www.trendhunter.com/trends/haptic-vr-controller.md)
- [Locomotion VR Controller Chairs](https://www.trendhunter.com/trends/vr-motion-simulator.md)
- [Metaverse-Ready Locomotive Systems](https://www.trendhunter.com/trends/kat-loco.md)
- [Action-Packed VR Treadmills](https://www.trendhunter.com/trends/kat-walk-c2.md)
- [VR-Compatible Gaming Controllers](https://www.trendhunter.com/trends/game-start-gaming-controller.md)
- [Cyberpunk VR Boots](https://www.trendhunter.com/trends/ekto-vr.md)
- [Reactive VR Glove Controllers](https://www.trendhunter.com/trends/nova-vr-senseglove.md)
- [Full-Body-Tracking VR Rigs](https://www.trendhunter.com/trends/omni-one-core.md)
