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# Location-Based VR eSports
VR Arena Pits Players Against One Another in VR Arcades

By Justin Lam | Published 2018-11-02 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/vr-arena
References: [venturebeat](https://venturebeat.com/2018/11/01/virtuix-and-funovation-launch-vr-arena-for-virtual-reality-esports/) & [vrfocus](https://www.vrfocus.com/2018/11/virtuix-compacts-location-based-entertainment-with-vr-arena/)

Created in a collaboration between [Virtuix](https://www.trendhunter.com/trends/omni-one) and Funovation, VR Arena is a unique virtual reality space that focuses on [competitive arcade esports](https://www.trendhunter.com/trends/esports-venue-certification). Utilizing Virtuix's Omniverse content platform, VR Arena offers players 18 games designed to pit players against one another. The space allows players to maneuver in a 360-degree virtual environment, with players moving around by using their legs in real life.

In terms of esports, VR Arena will be hosting ongoing a weekly and monthly prize contest with an annual prize of $50,000. According to Jan Goetgeluk, CEO of Virtuix, this focus on esports comes from their past experiences in competitive games and its ability to boost overall revenue. The esports service will run off the Omni 2.0 motion platform system, which has been improved for out-of-home esports ventures.

Image Credit: Virtuix

## Trend Insights (Trend Hunter)

- Score: 5.6/10
- Popularity: 88% | Activity: 73% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Why This Trend Is Growing

- **Location-based VR Esports:** The rise of location-based VR eSports arenas presents innovative opportunities for competitive gaming experiences.
- **Virtual Reality Arcades:** The emergence of VR arcades provides a disruptive innovation opportunity for immersive gaming experiences outside of traditional home setups.
- **Omniverse Content Platform:** The development of Virtuix's Omniverse content platform creates new possibilities for designing and hosting multiplayer VR games.

### Industries Being Reshaped

- **Esports:** The integration of VR technology in esports opens up avenues for interactive and immersive gaming competitions.
- **Gaming Arcades:** The introduction of VR arenas in gaming arcades revolutionizes the arcade industry by offering an enhanced and immersive gaming experience.
- **Virtual Reality Technology:** The advancement of virtual reality technology in the gaming industry provides opportunities for both hardware and software innovations.

## Related on Trend Hunter

- [Omnidirectional VR Treadmills](https://www.trendhunter.com/trends/omni-one.md)
- [Sports Event Virtual-Reality Apps](https://www.trendhunter.com/trends/xtadium.md)
- [Full-Body-Tracking VR Rigs](https://www.trendhunter.com/trends/omni-one-core.md)
- [Host-To-Earn Platforms](https://www.trendhunter.com/trends/espl-arena.md)
- [Competitive Esports Platforms](https://www.trendhunter.com/trends/cld-distribution.md)
- [Small-Space VR Platforms](https://www.trendhunter.com/trends/snack-vr.md)
- [Host-To-Earn Esports Platforms](https://www.trendhunter.com/trends/hosttoearn-esports-platform.md)
- [Virtual Reality Sports Games](https://www.trendhunter.com/trends/vr-football.md)
- [Immersive XR Board Games](https://www.trendhunter.com/trends/sportrack.md)
