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# Extensive Virtual Reality Zones
Sparky's VR Zone is a Gaming Experience in Mushrif Mall Abu Dhabi

By Kalin Ned | Published 2019-05-28 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/virtual-reality-zone
References: [zawya](https://www.zawya.com/mena/en/press-releases/story/Saudi_based_Al_Hokair_Group_launchesSparkys_VR_Zone_at_Sparkys_FEC_in_Mushrif_Mall_Abu_Dhabi-ZAWYA20190528041016/) & [sparkysme](https://www.sparkysme.com)

Al Hokair Group and Immotion Group collaborate on a special virtual reality zone that will captivate both young and old. Set in the family entertainment center in Mushrif Mall Abu Dhabi, the state-of-the-art experience will include a number of interaction points.

'Sparky's VR Zone' is the name of the activation. It features "[fully immersive VR and gaming experiences](https://www.trendhunter.com/trends/battle-orb)." The virtual reality zone will feature Immotion's latest product -- 'Swimming with Humpbacks,' which provides a rare and intimate glimpse of the life of the giant humpback whale.

This collaboration is an attempt to bring the mall's family entertainment center -- which also includes 4D cinemas, arcade games, a Bowling alley and more, to the next level.

## Trend Insights (Trend Hunter)

- Score: 4.9/10
- Popularity: 61% | Activity: 79% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial, Gen X
- Top markets: Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What Makes This Trend Stand Out

- **Virtual Reality Entertainment:** Opportunity for entertainment businesses to create fully immersive VR experiences for all age groups.
- **Integrating Augmented Reality:** Opportunity for businesses to integrate AR into VR experiences, enhancing immersion and making gaming more interactive.
- **Virtual Reality Socializing:** Opportunity for businesses to create virtual reality experiences that allow for socializing and interaction with others in the virtual space.

### Sectors Adopting This

- **Entertainment:** Creating immersive VR experiences can become a new revenue stream for entertainment businesses, keeping customers engaged and coming back for more.
- **Retail:** Retail businesses can open VR zones inside stores as a way to attract more customers and provide a unique experience while shopping.
- **Education:** Virtual reality experiences can enhance story-telling and provide immersive learning experiences, making it a new educational tool for schools and museums.

## Related on Trend Hunter

- [Mixed-Reality Theme Parks](https://www.trendhunter.com/trends/mixedreality-theme-park.md)
- [Immersive Halloween-Themed VR Experiences](https://www.trendhunter.com/trends/zero-latency-vr.md)
- [Celebratory VR Promotions](https://www.trendhunter.com/trends/freeroam-virtual-reality-entertainment.md)
- [Interactive Digital QSR Experiences](https://www.trendhunter.com/trends/mcdonaldland-vr.md)
- [Mall-Based Indoor Adventure Parks](https://www.trendhunter.com/trends/miami-international-mall.md)
- [Immersive Multimedia Experiences](https://www.trendhunter.com/trends/sony-pictures-wonderverse.md)
- [Metaverse-Based Virtual Rides](https://www.trendhunter.com/trends/gshock-the-ride.md)
- [Small-Space VR Platforms](https://www.trendhunter.com/trends/snack-vr.md)
- [Virtual Horseracing](https://www.trendhunter.com/trends/vr-horseracing.md)
