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# Educational VR Mapping Games
'Verne: The Himalayas' Teaches Kids About the Eastern Mountain Range

By Joey Haar | Published 2016-08-03 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/verne-the-himalayas
References: [thenextweb](http://thenextweb.com/google/2016/08/03/google-built-an-adorable-maps-game-thats-not-pokemon-go/) & [play.google](https://play.google.com/store/apps/details?id=com.withgoogle.verne)

'Verne: The Himalayas' is [Google](https://www.trendhunter.com/trends/be-internet-awesome-world) Maps' answer to the popularity of Pokemon Go. But rather than teaching kids about all the characters in a fictional universe, Google's new [VR app](https://www.trendhunter.com/trends/battle-orb) aims to provide information on real aspects of the mountain range that runs across Central Asia.

In 'Verne: The Himalayas,' [kids play as the eponymous character](https://www.trendhunter.com/trends/windy-weatherfoot-game), a 500-foot-tall yeti who adorably explores the region. Using Google Maps' 3D mapping technology, Verne can run through actual Himalayan topography. As kids run, hang-glide and jetpack their way around the region, they run into cartoon depictions of real animal species that they can learn about through interaction.

The kids app is a great opportunity for children to engage with a format they already love and learn while doing it.

## Trend Insights (Trend Hunter)

- Score: 4.0/10
- Popularity: 57% | Activity: 56% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Educational VR Mapping Games:** Google's innovative VR app is leading the way for educational virtual reality gaming experiences.
- **Interactive Learning for Kids:** The combination of interactive gaming and educational content is disrupting traditional methods of learning for children.
- **Real-life Location-based Gaming:** Location-based gaming technology is expanding beyond the entertainment industry into educational tools for children with 'Verne: The Himalayas'.

### Where This Applies

- **Edtech:** Educational technology is being revolutionized through the use of VR technology and real-life location-based gaming experiences.
- **Video Games:** Video game companies have the opportunity to expand into the educational sector through the creation of interactive and educational games for children.
- **Tourism:** 'Verne: The Himalayas' is just one of many potential location-based gaming experiences that could draw tourists to a new destination and enhance their travel experience.

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