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# Humorous Management Games
Two Point Campus Allows Players to Create a Fun-Filled College School

By Colin Smith | Published 2022-01-28 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/two-point-campus
References: [store.steampowered](https://store.steampowered.com/app/1649080/Two_Point_Campus/) & [twopointstudios](https://www.twopointstudios.com/)

'Two Point Campus' is an upcoming [school-management game](https://www.trendhunter.com/trends/the-one-arcade) from 'Two Point Studios,' the developers of the popular hospital-manager 'Two Point Hospital.' The campus management game will follow a similar formula from the previous games from the studio where players will start out with a simple environment, such as a school with one or two classes and a very slow stream of students, and the number of accessible features will grow over time.

One thing to note about Two Point games is they are very [humor-driven](https://www.trendhunter.com/trends/fantasy-life-i-the-girl-who-steals-time). Instead of the studio's hospital game dealing with real-life diseases, players would deal with ghosts and various fictional diseases that made the game fun and enjoyable. Following this pattern, Two Point College will not have courses such as math or science, but rather will have courses such as Jousting or comically-large cooking.

Two Point Campus releases on May 17th, 2022.

Image Credit: Two Point Studios, Steam

## Trend Insights (Trend Hunter)

- Score: 1.9/10
- Popularity: 44% | Activity: 3% | Freshness: 11%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, South America, Europe, Asia, Africa

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Humorous Management Games:** Development of management games with humorous concepts and gameplay.
- **Campus Management Games:** Expansion of campus management games as a sub-genre of simulation games.
- **Fictional Education Courses:** Introduction of fictional courses in education-based games.

### Where This Applies

- **Gaming Industry:** Opportunities for game developers to create humorous and entertaining management games.
- **Education Industry:** Incorporation of gamification and fictional education in teaching methods.
- **Entertainment Industry:** Collaboration opportunities with game developers for creating humorous and engaging content.

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