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# Sci-Fi Movie Simulators
'Trials on Tatooine' is a Hybrid Gaming and Cinema VR Experience

By Laura McQuarrie | Published 2016-03-17 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/trials-on-tatooine
References: [roadtovr](http://www.roadtovr.com/star-wars-trials-in-tatooine-coming-to-htc-vive-leaked-trailer-indicates/)

In the past, video games have been used to immerse [Star Wars fans](https://www.trendhunter.com/trends/star-wars-tamagotchi) into the iconic far-off universe, but 'Trials on Tatooine' is a new [virtual reality experience](https://www.trendhunter.com/trends/freeroam-virtual-reality-entertainment) that engages fans of the franchise like never before.

The VR experience by [Lucasfilm's](https://www.trendhunter.com/trends/star-wars-hunters) ILMxLAB is being described as game-meets-cinema entertainment that gives fans a first-person view of the Star Wars world. With a virtual reality headset on, fans will have the chance to come face-to-face with beloved characters like R2D2 and battle Stormtroopers with a lightsaber in hand.

ILMxLAB has noted that a project like Trials on Tatooine is less about creating a video game and more about experimenting with interactive formats that can support films and other future releases by expanding the worlds viewers know only from a single screen.

## Trend Insights (Trend Hunter)

- Score: 1.5/10
- Popularity: 7% | Activity: 30% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Gaming:** Opportunity for game developers to create immersive and interactive gaming experiences using VR technology.
- **Game-meets-cinema Entertainment:** Potential for merging the immersive elements of gaming with the storytelling capabilities of cinema to create unique entertainment experiences.
- **Expansion of Interactive Formats:** Exploring new ways to engage audiences by integrating interactive elements into traditional film and television experiences.

### Who This Affects Most

- **Video Game Development:** Opportunity for game developers to create new and innovative virtual reality games.
- **Film and Entertainment:** Potential for film studios and production companies to incorporate interactive elements into their productions, creating more engaging and immersive experiences for viewers.
- **Virtual Reality Technology:** Growth potential for companies specializing in virtual reality technology, as the demand for immersive experiences continues to rise.

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