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# Electronic Edutainment System
Touch Table EES

By Ayman | Published 2008-02-28 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/touch-table-ees
References: [engadget](http://www.engadget.com/2008/02/19/touch-table-ees-edutainment-system-is-large-edutaining/)

ToyQuest's **Touch Table EES** is the perfect TV set for your kids. The "table" is actually a swiveling TV with touch capabilities and [edutainment software](https://www.trendhunter.com/trends/familyfunhub). Games include bowling and trivia, kids can draw on the screen or organize photographs, and there's even a video encyclopedia and Google Earth-style globe that kids can spin around and explore the world.

Besides the 21-inch [touchscreen](https://www.trendhunter.com/trends/hkmlc-smart-boards), the table features a DVD player, speakers, and AV, USB and SD inputs. The whole display can be rotated to any desired angle. There's even a built-in dock for the [Wii](https://www.trendhunter.com/trends/epic-mickey-rebrushed) game console if you have one. In order to keep it kid-safe, the table does not connect to the internet, which I think is a mistake. They should allow password-protected connectivity for richer features and flexible updates.

Watch the video above for a demo.

Also, check out another edutainment system, the Crammer Study & Sound system:

## Trend Insights (Trend Hunter)

- Score: 2.4/10
- Popularity: 5% | Activity: 58% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### Key Themes Behind This Trend

- **Interactive Edutainment Devices:** Opportunity for companies to create innovative and interactive edutainment devices that can engage young learners in various subjects and make learning fun.
- **Personalized Learning Experience:** Innovative technology can create personalized learning experiences for young learners by customizing content to their learning pace, style, and interests.
- **Gamification of Learning:** Incorporating game design elements into educational devices and software can make learning more engaging and enjoyable for young learners, increasing their motivation to learn.

### Where This Applies

- **Education Technology:** Opportunity for educational technology companies to create educational devices that integrate interactive technology, create personalized learning experiences and gamify learning for young learners.
- **Children's Entertainment:** Opportunity for entertainment companies to create innovative and interactive edutainment devices for young children that can engage them in various subjects and make learning fun.
- **Childcare and Early Learning:** Opportunity for childcare and early learning centers to incorporate innovative and interactive edutainment devices that can enhance learning experiences for young children, make learning more engaging and fun.

## Related on Trend Hunter

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- [Child-Targeted Laptop Concepts](https://www.trendhunter.com/trends/compal-studybook.md)
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