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# Fish Planet Adventures
Players Explore Fish Planets as a Young Girl and Her Alter Ego in 'TOHU'

By Riley von Niessen | Published 2020-09-24 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/tohu
References: [store.steampowered](https://store.steampowered.com/app/1075200/TOHU/) & [youtube](https://www.youtube.com/watch?v=g5f0kcJR3Is)

'TOHU' is a new [point and click adventure game](https://www.trendhunter.com/trends/astral-wield) that was created by independent developer Fireart Games and published by The Irregular Corporation as a part of the Stadia Makers program.

In the game, players act as an imaginative young girl who is joined by Cubus, her mechanical alter-ego. When needed, players can choose to transform into Cubus—allowing them to lift heavy heavy objects and accomplish other strength-based tasks. On their adventures, The Girl and Cubus will encounter a series of beautiful fish planets, where they must [solve puzzles](https://www.trendhunter.com/trends/betwixt) to "discover the truth about themselves and the mysterious Sacred Engine that powers their world."

TOHU is available on [Microsoft](https://www.trendhunter.com/trends/bugsnax-ios) Windows, macOS, and through Google Stadia.

Image Credit: Fireart Games

## Trend Insights (Trend Hunter)

- Score: 1.9/10
- Popularity: 33% | Activity: 14% | Freshness: 9%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha, Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Point-and-click Adventure Games:** The rise of point-and-click adventure games like 'TOHU' offers opportunities for immersive storytelling and interactive gameplay experiences.
- **Transformation and Alter Egos:** The integration of alter egos and transformation mechanics in games like 'TOHU' provides opportunities to explore identity and unique gameplay dynamics.
- **Exploration of Imaginary Worlds:** Games like 'TOHU' that feature imaginative settings, such as fish planets, foster opportunities for players to immerse themselves in a captivating and visually stunning universe.

### Where This Applies

- **Video Game Development:** The emergence of point-and-click adventure games opens up new avenues for innovation in interactive storytelling and game design.
- **Virtual Reality:** The incorporation of immersive technologies, like VR, in games inspired by 'TOHU' offers disruptive innovation opportunities for creating more immersive and visually captivating gameplay experiences.
- **Education and Edutainment:** The gamification of learning through imaginative and puzzle-solving elements in games like 'TOHU' presents opportunities for innovative educational tools and engaging content for students.

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