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# Shipwreck VR Simulators
'Titanic VR' Brings the Sunken Titanic to Life for Immersive Education

By Laura McQuarrie | Published 2017-12-04 | Social Good
Source: Trend Hunter, https://www.trendhunter.com/trends/titanic-vr
References: [roadtovr](https://www.roadtovr.com/titanic-vr-dives-deep-history-fateful-sinking-educational-vr-experience/)

Since there is only so much that a film can convey about the sunken RMS Titanic, Immersive VR Education has taken it upon itself to create an immersive, educational 'Titanic VR experience.'

To retell the story of the legendary ship and its passengers, Immersive VR Education used detailed 3D models of the sunken ship, motion capture, face-scanning technology and professional voice actors. For the development of the project, Immersive VR Education also worked with [BBC](https://www.trendhunter.com/trends/potluck-club) to collect real-life stories from survivors to make the virtual reality experience all the more realistic.

Following a successful campaign on [Kickstarter](https://www.trendhunter.com/trends/kat-loco) to bring Titanic VR to life, Immersive VR Education has created a storyline that takes viewers to the wreckage, as well as a mode for free exploration that has the potential to engage users of all ages.

## Trend Insights (Trend Hunter)

- Score: 2.8/10
- Popularity: 18% | Activity: 57% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Social Good](https://www.trendhunter.com/socialgood) > [Education](https://www.trendhunter.com/education)

## Key Themes

### Why This Trend Is Growing

- **Educational VR Simulators:** The development of immersive educational VR experiences could change how people learn about historical events.
- **Motion Capture Technology:** The use of motion capture within VR could expand into other industries like film and gaming.
- **Collaborative Projects:** Collaborative efforts between VR companies and historical researchers can result in new and unique ways of experiencing the past.

### Industries Being Reshaped

- **Education:** The education sector has the potential to greatly benefit from the development of educational VR simulators.
- **Virtual Reality:** The success of Titanic VR proves that there is a market for immersive, educational VR experiences.
- **Historical Research:** Collaborations between VR companies and historical researchers can lead to new and innovative ways of preserving and sharing historical events.

## Related on Trend Hunter

- [Digital Twin Ship Builders](https://www.trendhunter.com/trends/holoship.md)
- [Travel-Inspired VR Apps](https://www.trendhunter.com/trends/othersight.md)
- [Sci-Fi-Themed Virtual Experiences](https://www.trendhunter.com/trends/roddenberry-archive.md)
- [High-Fidelity Space Voyages](https://www.trendhunter.com/trends/interstellar-arc.md)
- [High-Motion VR Action Games](https://www.trendhunter.com/trends/attack-on-titan-vr-unbreakable.md)
- [Immersive VR Spheres](https://www.trendhunter.com/trends/eleven.md)
- [Reinterpreted Immersive Events](https://www.trendhunter.com/trends/wizard-of-oz-360.md)
- [Immersive Halloween-Themed VR Experiences](https://www.trendhunter.com/trends/zero-latency-vr.md)
- [Scan-to-VR Technologies](https://www.trendhunter.com/trends/teleport-by-varjo.md)
