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# Video Game Street Parties
Times Square Xbox ‘Kinect' Launch Takes it to the Streets

By Amanda Chang | Published 2010-11-11 | Marketing
Source: Trend Hunter, https://www.trendhunter.com/trends/times-square-kinect-launch
References: [notcot.org](http://www.notcot.org/post/35859/) & [youtube](http://www.youtube.com/watch?v=cmxUtrygPK0)

By now you’ve all heard about the [dance frenzy](https://www.trendhunter.com/trends/dance-it) that’s been happening surrounding the new [Xbox 360](https://www.trendhunter.com/trends/hyperkin) game ‘Kinect,’ and nothing compares to the [New York Times](https://www.trendhunter.com/trends/crossplay) Square ‘Kinect’ Launch.

From the looks of it, Times Square was the ultimate party and definitely the place to be as it featured hip-hop/R&B star Ne-Yo and hundreds of dancers. Good music, *tons* of dancing - why didn’t I think to go to New York?

Check out the video to see the sweet Kinect party frenzy that went down in the Big Apple.

## Trend Insights (Trend Hunter)

- Score: 3.1/10
- Popularity: 14% | Activity: 70% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Marketing](https://www.trendhunter.com/marketing) > [Branding](https://www.trendhunter.com/branding)

## Key Themes

### What Makes This Trend Stand Out

- **Virtual Launch Events:** Companies can use virtual reality to create interactive and immersive launch events for their products.
- **Gamification Marketing:** Brands can incorporate gaming elements into their marketing strategies to attract and engage with consumers.
- **Augmented Reality Parties:** Using augmented reality technology, companies can create unique and engaging experiences for event attendees.

### Sectors Adopting This

- **Video Games:** The video game industry can leverage innovative event marketing strategies to generate buzz and excitement for new releases.
- **Entertainment:** Entertainment companies can use gamification marketing to promote their products and services and increase audience engagement.
- **Advertising:** Advertising firms can explore the use of augmented reality in creating unique and memorable brand experiences for consumers.

## Related on Trend Hunter

- [Cinematic Video Game Spots](https://www.trendhunter.com/trends/droga5s-wake-up.md)
- [Interactive Motorsport-Inspired Gaming Experiences](https://www.trendhunter.com/trends/mario-kart-worlds.md)
- [At-Home Dance Fitness Experiences](https://www.trendhunter.com/trends/zumba-fitness-party.md)
- [Finger-Focused Dancing Video Games](https://www.trendhunter.com/trends/orb-finger-dance-machine.md)
- [Music-Playing Gaming Controllers](https://www.trendhunter.com/trends/singing-xbox-controller.md)
- [Helicopter-Towed Digital Screens](https://www.trendhunter.com/trends/ninja-gaiden-4.md)
- [High-Profile Live Performance Marketing](https://www.trendhunter.com/trends/highprofile-marketing-event.md)
- [Digital Snowball Competitions](https://www.trendhunter.com/trends/lego-snow-throw.md)
- [Virtual Reality Dance Games](https://www.trendhunter.com/trends/just-dance-vr-welcome-to-dancity.md)
