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# Hallucination-Fighting Video Games
This Therapeutic Game Helps Soothe Schizophrenia Patients

By Rahul Kalvapalle | Published 2018-02-14 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/therapeutic-game
References: [newatlas](https://newatlas.com/schizophrenia-auditory-hallucinations-mri-rocket-video-game/53372/) & [kcl.ac.uk](https://www.kcl.ac.uk/ioppn/news/records/2018/february/Pioneering-technique-helps-people-with-schizophrenia-control-brain-activity.aspx)

An international assortment of scientists and researchers have created a video game that isn't merely designed to entertain and amuse, but is actually a therapeutic game that is effective in helping to soothe and calm people suffering from schizophrenia.

Described as a "computerized rocket game," this video game requires patients to control and land a virtual spacecraft. What's unique about this game is that it has been shown to decrease neural activity in a part of the brain known to be culpable for auditory hallucinations.

By engaging the brain in an [absorbing virtual task](https://www.trendhunter.com/trends/gamified-rehabilitation-system), this therapeutic game aims to reduce auditory hallucinations, thereby reducing the suffering and inconvenience faced by people living with schizophrenia.

Image Credit: King's College London

## Trend Insights (Trend Hunter)

- Score: 2.0/10
- Popularity: 44% | Activity: 7% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### What's Driving This Trend

- **Therapeutic Video Games:** Video games are being developed to help treat mental illnesses and improve mental health.
- **Neuro Gaming:** Video games that specifically target parts of the brain for therapeutic purposes is a growing trend in the gaming industry.
- **Brain-computer Interface Games:** Games that require a user to control their brain, such as through biofeedback, are a new and emerging trend for treating mental health disorders.

### Who This Affects Most

- **Gaming Industry:** The gaming industry can invest in the development of therapeutic video games to diversify their products and tap into the growing demand for mental health solutions in the gaming space.
- **Mental Health Industry:** The mental health industry can incorporate therapeutic video games into their treatment options to provide a new and innovative form of therapy for patients.
- **Technology Industry:** The technology industry can collaborate on the development of brain-computer interface games that merge the gaming and mental health sectors for a truly disruptive innovation.

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- [Mental Health-Supporting Games](https://www.trendhunter.com/trends/paradise-island.md)
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- [Gamified VR Therapy Solutions](https://www.trendhunter.com/trends/behavr.md)
- [Chronic Psychosis-Aiding Apps](https://www.trendhunter.com/trends/slomo-app.md)
- [VR-Powered Therapeutic Treatments](https://www.trendhunter.com/trends/vrpowered-therapeutic-treatments.md)
- [AI-Enhanced Virtual Reality Therapies](https://www.trendhunter.com/trends/virtual-reality-therapy.md)
- [Cozy Self-Exploration Games](https://www.trendhunter.com/trends/betwixt.md)
