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# Crowdfunded Engineering Games
The Tesla vs Edison Game Completed a Successful Kickstarter Campaign

By Rebecca Byers | Published 2015-03-20 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/tesla-vs-edison
References: [paleofuture.gizmodo](http://paleofuture.gizmodo.com/new-board-game-pits-tesla-against-edison-historys-grea-1692612232) & [kickstarter](https://www.kickstarter.com/projects/artana/tesla-vs-edison)

A highly successful Kickstarter campaign for a Tesla vs Edison engineering game has well surpassed it's goal ahead of completion. The board game is described by its creators as "the war of currents," in which 2 to 5 players compete by building innovative electricity routes, growing tech trees and play the stock market in a timed fashion.

Each player selects an inventor and comes up with a company which they then must lead, grow and innovate around.

The Tesla vs Edison game is an innovative game that will delight adult science and engineering fans and entice eager children to pursue engineering in post-secondary education and as a career. In particular, the fun game could do a lot to encourage young girls to take interest in the male-dominated field.

## Trend Insights (Trend Hunter)

- Score: 2.3/10
- Popularity: 23% | Activity: 37% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Science](https://www.trendhunter.com/science)

## Key Themes

### What's Driving This Trend

- **Crowdfunded Engineering Games:** The Tesla vs Edison game demonstrates the growing popularity of crowdfunded games in the engineering sector.
- **Innovative Electricity Routes:** The game showcases the trend of creating innovative ways to build and optimize electricity routes, potentially inspiring real-world infrastructure improvements.
- **Encouraging Women in Engineering:** The Tesla vs Edison game presents an opportunity for the gaming industry to promote diversity and encourage more women to pursue engineering careers.

### Who This Affects Most

- **Board Game Industry:** This successful kickstarter campaign demonstrates the potential for growth and profitability in the board game industry, especially for creative and educational games.
- **Education and Learning Industry:** The appeal of the Tesla vs Edison game to both adult science enthusiasts and children highlights the potential for educational games to engage and inspire learners across age groups.
- **Gaming Industry:** The success of this crowdfunded engineering game suggests a market demand for unique and educational gaming experiences, providing a disruptive innovation opportunity for other game developers.

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