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# Wrist-Worn VR Controllers
The 'Tenzr VR' Wristband will be Shown Off at CES 2018

By Michael Hemsworth | Published 2017-12-20 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/tenzr-vr
References: [geeky-gadgets](https://www.geeky-gadgets.com/new-tenzr-vr-wristband-20-12-2017/) & [biointeractivetech](http://www.biointeractivetech.com)

The 'Tenzr VR' has been unveiled by BioInteractive Technologies prior to CES 2018 where the brand will show off the impressive controller as the future of AR and VR controlling.

The device works by being [worn on the wrist](https://www.trendhunter.com/trends/wristband-prototype) and tracking for six hang gestures to be made without the need for calibration or extensive setup. This would make it possible for simulations to be experienced in a far more streamlined manner without the need for complex setups that require cameras, handheld controllers and other gear.

The 'Tenzr VR' controller can be used with [VR and AR simulations](https://www.trendhunter.com/trends/haptic-vr-controller) as well as with [mixed reality applications](https://www.trendhunter.com/trends/play-for-dream) to prevent the user from having to reposition themselves to get their view to reset during use.

## Trend Insights (Trend Hunter)

- Score: 4.8/10
- Popularity: 64% | Activity: 73% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What's Driving This Trend

- **Wrist-worn VR Controllers:** More companies could venture into producing wearable controllers for VR/AR applications.
- **Gesture-based Controllers:** Companies can invest in developing more gesture-based controllers for immersive experiences.
- **Simplified VR Setups:** The development of streamlined, wearable VR controllers could lead to simpler VR setups for consumers.

### Who This Affects Most

- **Virtual Reality:** The VR industry could benefit from the development of wearable, gesture-based controllers to enhance user experience and accessibility.
- **Fitness Wearables:** Health and fitness industries could adopt wearable controllers for use in interactive virtual fitness programs.
- **Gaming:** The gaming industry could incorporate wrist-worn VR controllers to enhance gameplay and user interaction.

## Related on Trend Hunter

- [Wearable Tech Interfaces](https://www.trendhunter.com/trends/meta-smart-wristband.md)
- [Tactile VR Gloves](https://www.trendhunter.com/trends/tactglove.md)
- [Human-Computer Interaction Devices](https://www.trendhunter.com/trends/tech-at-meta.md)
- [Wearable Gesture Control Remotes](https://www.trendhunter.com/trends/universal-wearable-controller.md)
- [Motion-Tracking Ring Designs](https://www.trendhunter.com/trends/suite-of-technological-tools.md)
- [Neural Interface Wristbands](https://www.trendhunter.com/trends/new-wristband.md)
- [Realistic Weaponry Game Controllers](https://www.trendhunter.com/trends/vir-controller.md)
- [Wireless Full-Body Tracking Devices](https://www.trendhunter.com/trends/haritorax.md)
- [Intuitive Gesture-Control Mouses](https://www.trendhunter.com/trends/tactigon-skin-wearable-mouse.md)
