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# Bizarre Gamer Films
Will 'Tekken' the Movie Sink or Swim?

By Michael Hines | Published 2010-01-23 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/tekken-the-movie
References: [streetlevel](http://www.streetlevel.com/2010/01/21/tekken-movie-trailer/)

Tekken the movie isn’t even out yet but I’m already going to pencil it in for an Oscar. That’s right folks, another [video game movie](https://www.trendhunter.com/trends/video-gaming) is set to hit our screens and I for one can’t wait.

I for one am also the guy who *paid* to see [Dragonball in theaters](https://www.trendhunter.com/trends/minecraft-dragon-ball-z). What was I thinking? Anyway, ‘Tekken’ the movie seems to be about fighting and blah blah blah. There’s some T & A and some name-drops of Tekken characters, which works for me. If they can only find a way to work the [bear and kangaroo characters](https://www.trendhunter.com/trends/bear-fight-whiskey-ad) from past Tekken games… *Then* I’m sold.

## Trend Insights (Trend Hunter)

- Score: 4.2/10
- Popularity: 36% | Activity: 83% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Gen Z, Millennial
- Top markets: North America, Europe, Asia

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Why This Trend Is Growing

- **Video Game Movies:** Disruptive innovation opportunity: Exploring new ways to adapt video game stories and characters into successful movie franchises.
- **Fighting Game Adaptations:** Disruptive innovation opportunity: Leveraging popular fighting games to create engaging and action-packed movies that attract both fans and mainstream audiences.
- **Nostalgia in Filmmaking:** Disruptive innovation opportunity: Capitalizing on the nostalgia factor by creating movies based on beloved video game franchises, appealing to both new and existing fanbases.

### Industries Being Reshaped

- **Entertainment:** Disruptive innovation opportunity: Developing innovative approaches to reinvent and revitalize the movie industry by introducing successful and engaging video game adaptations.
- **Gaming:** Disruptive innovation opportunity: Exploring cross-industry collaborations between the gaming and film sectors to create interactive and immersive movie experiences that keep audiences captivated and engaged.
- **Technology:** Disruptive innovation opportunity: Utilizing cutting-edge technologies, such as virtual reality (VR) or augmented reality (AR), to enhance the gaming-to-movie transition and provide viewers with unique and unforgettable cinematic experiences.

## Related on Trend Hunter

- [Realistic Fighting Game Trials](https://www.trendhunter.com/trends/tekken-8-demo.md)
- [Fighting Game-Inspired DLCs](https://www.trendhunter.com/trends/atelier-yumia.md)
- [Fight-Game Sneaker Collaborations](https://www.trendhunter.com/trends/bandai-namco-x-nike.md)
- [Video Game-Inspired Bowls](https://www.trendhunter.com/trends/tekken-8-battle-bowl.md)
- [Villain-Centric Collaboration Sneakers](https://www.trendhunter.com/trends/tekken-8.md)
- [Video Game-Inspired QSR Promotions](https://www.trendhunter.com/trends/chipotle-7.md)
- [Video Game Anime Movies](https://www.trendhunter.com/trends/shenmue-the-animation.md)
- [Karate Movie Metaverses](https://www.trendhunter.com/trends/karate-kid-training-simulator.md)
- [Game-Derived Movie Series](https://www.trendhunter.com/trends/streets-of-rage.md)
