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# Virtual Street Art Games
The Tate Kids Street Art Game Encourages Creativity

By Jana Pijak | Published 2021-02-23 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/tate-kids-street-art
References: [tate.org.uk](https://www.tate.org.uk/kids/games-quizzes/street-art)

The Tate Kids Street Art game lets kids create their very own graffiti masterpiece virtually. The family-friendly game encourages creativity and can be accessed through the London-based art institution's website. The platform is a source for all things creative and features [interactive games](https://www.trendhunter.com/trends/familyfunhub) like this one alongside fun videos and artist interviews.

Tate Kids' Street Art game allows children to customize their artwork using roller and spray paint tools alongside [stamp and sticker art](https://www.trendhunter.com/trends/stickerbox). Once personalized, artwork can be saved and even posted to a [virtual gallery page](https://www.trendhunter.com/trends/arts-every-time-art) that spotlights works from children around the globe.

With more parents balancing working from home with home schooling and childcare during COVID-19, the demand for educational and creative gaming is more in demand. This game is a fun option for kids of all ages and can be paired with Tate Kids' array of interactive content.

## Trend Insights (Trend Hunter)

- Score: 5.1/10
- Popularity: 62% | Activity: 81% | Freshness: 9%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Alpha
- Top markets: Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Virtual Street Art:** The rise of virtual street art gaming encourages new opportunities for AR/VR applications for the art industry.
- **Creative Gaming:** The surge in demand for educational and creative gaming for children creates opportunities for new gaming platforms and content tailored to the needs and wants of parents and kids.
- **Virtual Galleries:** The emergence of virtual galleries for children's artwork creates new opportunities for building immersive and interactive art experiences for all ages.

### Where This Applies

- **Art Institutions:** Art institutions can capitalize on the trend of virtual street art games and create new experiences tailored to young audiences using AR/VR technology.
- **Gaming:** The gaming industry can expand its reach to include a younger demographic by creating educational and creative games like Tate Kids Street Art Game.
- **Education:** Educational institutions can incorporate creative gaming into their curriculum to enhance children's learning experiences online and in the classroom.

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