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# Tactile VR Gloves
bHaptics' TactGlove Shows the Sensation of Touch for VR at CES 2022

By Laura McQuarrie | Published 2022-01-03 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/tactglove
References: [notebookcheck.net](https://www.notebookcheck.net/bHaptics-reveals-TactGlove-for-VR-which-it-will-showcase-at-CES-2022.589393.0.html)

![Tactile VR Gloves](https://cdn.trendhunterstatic.com/thumbs/467/tactglove.jpeg)

bHaptics' TactGlove is coming to CES 2022 and it is said to be the first consumer-ready [haptic glove](https://www.trendhunter.com/trends/voxelite). This design was created to give people the ability to touch items in virtual reality and it does so with a linear resonant actuator for each finger. This, combined with [hand-tracking tech](https://www.trendhunter.com/trends/intelligent-glove), delivers the sensation of touch, so that people in virtual settings can interact with objects in new ways.

The wireless TactGloves boast the ability to provide up to four hours of playtime before needing to be recharged. According to bHaptics, the VR gloves are lightweight and stretchable with a washable liner.

The innovative TactGlove will be demonstrated at CES 2022 in collaboration with [Hand Physics Lab](https://www.trendhunter.com/trends/hand-stone-massage) and Unplugged VR.

## Trend Insights (Trend Hunter)

- Score: 5.3/10
- Popularity: 72% | Activity: 77% | Freshness: 11%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Gadgets](https://www.trendhunter.com/gadgets)

## Key Themes

### What Makes This Trend Stand Out

- **Consumer-ready Haptic Gloves:** The creation of the first consumer-ready haptic glove in bHaptics' TactGlove creates opportunities for the VR industry to improve its sensory experience.
- **Touch Simulation Technology:** The use of linear resonant actuators and hand-tracking technology for touch simulation in VR can disrupt industries such as gaming, education, and healthcare.
- **Wireless Wearable Tech:** Wireless and self-contained wearable tech, like bHaptics' TactGloves, can disrupt the way we interact with technology and increase mobility for users.

### Sectors Adopting This

- **Gaming:** The use of haptic gloves with touch simulation technology can create a more immersive gaming experience, disrupting the gaming industry.
- **Education:** The use of touch simulation technology in VR can disrupt the education industry by providing more interactive and engaging experiences for students.
- **Healthcare:** Using haptic gloves for surgical training simulations in healthcare can create unparalleled opportunities to increase safety, make procedures more precise and shortens the learning curve.

## Related on Trend Hunter

- [Haptic Feedback VR Gloves](https://www.trendhunter.com/trends/haptx-g1.md)
- [Metaverse Haptic Gloves](https://www.trendhunter.com/trends/haptic-gloves.md)
- [Haptic VR Controller Gloves](https://www.trendhunter.com/trends/senseglove-nova-2.md)
- [Membrane-Equipped VR Gloves](https://www.trendhunter.com/trends/diver-x.md)
- [Reactive VR Glove Controllers](https://www.trendhunter.com/trends/nova-vr-senseglove.md)
- [Tactile Bare-Hands Metaverse Devices](https://www.trendhunter.com/trends/emerge.md)
- [3D Haptic Peripherals](https://www.trendhunter.com/trends/minverse.md)
- [Haptic Workout Gaming Gear](https://www.trendhunter.com/trends/elecsuit.md)
- [Audio-Detecting Haptic Vests](https://www.trendhunter.com/trends/skinetic.md)
