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# Gorgeous Tablet Games
Victoria & Albert Museum's Strawberry Thief Focuses on Arts and Crafts

By Meghan Young | Published 2014-11-04 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/strawberry-thief
References: [fastcodesign](http://www.fastcodesign.com/3037870/a-gorgeous-ipad-game-inspired-by-the-arts-and-crafts-movement) & [vam.ac.uk](http://www.vam.ac.uk/)

Strawberry Thief is the name of a new iPad game that will steal people's hearts on a purely aesthetic basis. Created for the [Victoria & Albert Museum](https://www.trendhunter.com/trends/TD3-Powered-Charger), it is based on the textiles of 19th-century [British Arts and Crafts](https://www.trendhunter.com/trends/mutable-tactics) movement designer William Morris. Although it looks more like a gorgeous screensaver than a game, the Strawberry Thief revolves around a simple premise: A bird is in search of strawberries among a sea of swirling vines and flowers.

Designed by Sophia George, the museum’s first game designer-in-residence, the complexity of Strawberry Thief grows as the bird collects more and more strawberries. With each find, "the bird is able to draw first the outlines of Morris's 1883 pattern, then basic colors, and finally richer colors and textures," as written by [Fast Co Design](https://www.trendhunter.com/trends/fairground-ai-creator-tv).

## Trend Insights (Trend Hunter)

- Score: 3.0/10
- Popularity: 25% | Activity: 56% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial, Gen X
- Top markets: Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Mobile](https://www.trendhunter.com/mobile)

## Key Themes

### Key Themes Behind This Trend

- **Arts and Crafts-inspired Gaming:** Develop games with aesthetic inspiration from various historical movements.
- **Interactive Museum Experiences:** Create interactive digital experiences that enhance museum exhibitions and collections.
- **Gamification of Art and Design Education:** Incorporate game design elements into art and design education to enhance learning and engagement.

### Where This Applies

- **Museums and Galleries:** Develop interactive games and digital experiences that enhance museum exhibitions and collections for visitors.
- **Gaming:** Incorporate aesthetic inspiration from various historical movements into game design to enhance gameplay and engage players.
- **Education:** Incorporate gamification elements into art and design education to enhance engagement, motivation, and learning outcomes.

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