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# Bioengineering Board Games
Strain: A Family Game Teaches Children About Viruses

By Meghan Young | Published 2012-01-04 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/strain-a-family-game
References: [gizmodo](http://gizmodo.com/5872486/bio) & [thinkgeek](http://www.thinkgeek.com/geek-kids/7-13-years/ebfe/?srp=1)

[Board games](https://www.trendhunter.com/trends/board) often exist to teach children important life lessons in a fun and interactive manner, and 'Strain: A Family Game of Competitive Bioengineering' provides kids and adults alike with a way to learn more about science. This board game specifically deals with the idea of bio-warfare through the use of [micro-organism and virus cards](https://www.trendhunter.com/trends/rebug).

Made for 10-year-olds and up, Strain: A Family Game of Competitive Bioengineering encourages people to infect their fellow players by surrounding them with toxins that create a chain reaction by the end of the game. It makes players evolve, adapt, and outsmart their competition until they are the only ones left standing.

Since there have been a lot of recent virus scares around the world, most recently another bout of Bird Flu in Asia, Strain: A Family Game of Competitive Bioengineering can build a healthy amount of awareness in children.

## Trend Insights (Trend Hunter)

- Score: 3.5/10
- Popularity: 31% | Activity: 66% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Health](https://www.trendhunter.com/health)

## Key Themes

### Why This Trend Is Growing

- **Competitive Bioengineering Games:** Strain: A Family Game of Competitive Bioengineering introduces a trend of board games that teach players about the science of bio-warfare and virus manipulation.
- **Interactive Science Education:** 'Strain: A Family Game of Competitive Bioengineering' represents an emerging trend in using board games as a medium to educate children about important topics like viruses and micro-organisms in an interactive and engaging way.
- **Increased Awareness of Virus Risks:** Amidst recent virus scares, games like 'Strain: A Family Game of Competitive Bioengineering' can contribute to raising awareness among children about the importance of understanding viruses and taking precautions.

### Industries Being Reshaped

- **Board Game Industry:** The board game industry can explore opportunities to create educational games like 'Strain: A Family Game of Competitive Bioengineering' that combine entertainment and learning in order to capture the interest of both children and adults.
- **Science Education Industry:** The science education industry can leverage the concept of competitive bioengineering games to develop innovative educational resources that make learning about viruses and micro-organisms more engaging and accessible to children of various age groups.
- **Health and Wellness Industry:** The health and wellness industry can explore partnerships with game developers to promote games like 'Strain: A Family Game of Competitive Bioengineering' as a tool for building awareness about virus risks and encouraging healthy practices.

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