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# VR Crucifixion Films
The 'Jesus VR - The Story of Christ' Movie Tells the Account of the Martyr

By M | Published 2016-08-25 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/story-of-christ
References: [telegraph](http://www.telegraph.co.uk/films/2016/08/23/crucifixion-to-be-shown-in-new-hyper-immersive-virtual-reality-m/) & [autumnvr](http://autumnvr.com/)

The 'Jesus VR - The Story of Christ' is the telling of the religious martyr and his backstory showcased using augmented reality to fully submerse the viewers into the time period. The film is featured at the 2016 Venice Film Festival and will require consumers to view the project using [virtual reality headsets](https://www.trendhunter.com/trends/retinalevel-vr-headset).

The film was recorded using [360-degree video footage](https://www.trendhunter.com/trends/chop-reality) that provides a much more experiential experience to consumers watching, that can view the content from any angle as if they were there in the moment. The plot covers the Birth of Christ, the New Testament and the crucifixion all depicted in augmented reality. The contents pops out at the viewer and feels lifelike, while transporting audiences to the historical period.

## Trend Insights (Trend Hunter)

- Score: 3.2/10
- Popularity: 41% | Activity: 48% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Multimedia](https://www.trendhunter.com/multimedia)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Religious Experience:** Using virtual reality technology to enhance religious experiences.
- **360-degree Cinematic Experience:** Creating immersive cinematic experiences using 360-degree video technology.
- **Augmented Reality Storytelling:** Using augmented reality technology to transport viewers into historical events.

### Who This Affects Most

- **Religious Organizations:** Using virtual reality to create more immersive and engaging religious experiences for members.
- **Entertainment Industry:** Incorporating 360-degree video technology into film and television productions to create more immersive viewing experiences.
- **Tourism and Heritage Sites:** Using augmented reality technology to bring historical events to life for visitors at museums and cultural heritage sites.

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