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# Paper Gaming
This Stop-Motion Mario Classroom Version is the Best School Project

By Vittoria Natarelli | Published 2010-06-12 | Pop Culture
Source: Trend Hunter, https://www.trendhunter.com/trends/stop-motion-mario-classroom
References: [buzzfeed](http://www.buzzfeed.com/kzoopsf/stop-motion-mario-1a1/) & [collegehumor](http://www.collegehumor.com/video:1937254)

The stop-motion Mario classroom adventure is an epic combination of everyone's [favorite game](https://www.trendhunter.com/trends/super-mario-kart-set) and the incredible magic of stop-motion animation.

Mario runs around in a school-set adventure which involves tunnels, mushrooms and coins. This video is such a great project! It was creative and well executed and a good, quick laugh. The stop-motion Mario classroom video makes me want to do the same in the Trend Hunter office.

**Implications** - Any company that seeks to establish a personal connection with consumers would be wise to invest in advertising that directly references [major cultural touchstones](https://www.trendhunter.com/trends/wireless-plug-play-systems) of their youth. By creating marketing that forces viewers to harken back to their youth, the company embeds its brand image in the subconscious of consumers, in an area they associate with youthful innocence.

## Trend Insights (Trend Hunter)

- Score: 3.4/10
- Popularity: 17% | Activity: 78% | Freshness: 8%
- Audience gender: 70% men, 30% women
- Primary generations: Millennial, Gen X
- Top markets: North America, Europe

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Pop Culture](https://www.trendhunter.com/popculture) > [Humor](https://www.trendhunter.com/humor)

## Key Themes

### What Makes This Trend Stand Out

- **Stop-motion Animation:** Opportunity to create unique and engaging advertising campaigns that utilize stop-motion animation to capture viewer attention.
- **Nostalgia Marketing:** Opportunity to create marketing campaigns that reference cultural touchstones of consumers’ youth to establish a personal connection with them.
- **Interactive Classroom Projects:** Opportunity to create interactive classroom projects that engage students and encourage them to develop their creativity and skills.

### Sectors Adopting This

- **Advertising:** Companies in advertising can utilize these trends to create more engaging and memorable advertising campaigns.
- **Marketing:** Companies in the marketing industry can utilize nostalgia marketing to create stronger emotional connections with their target market.
- **Education:** Education industry can use these trends to create more interactive and engaging classroom projects that encourage creativity and skill development.

## Related on Trend Hunter

- [Video Game Refreshment Campaigns](https://www.trendhunter.com/trends/suntory-x-super-mario.md)
- [Holographic Video Game Characters](https://www.trendhunter.com/trends/protohologram.md)
- [Game-Themed Noodle Launches](https://www.trendhunter.com/trends/super-mario-powerup-shapes.md)
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- [Video Game-Inspired Homewares](https://www.trendhunter.com/trends/super-mario-home-adventure-life.md)
- [Video Game-Based Prize Packages](https://www.trendhunter.com/trends/mac-cheese-x-nintendo.md)
- [Video Game-Inspired Hovercrafts](https://www.trendhunter.com/trends/mario-kart-hovercraft.md)
- [8-Bit Building Block Sets](https://www.trendhunter.com/trends/lego-super-mario-world-mario-yoshi.md)
