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# STEM Sports Subscriptions
STEM Sports Shares Curricula for Use at Home by Kids Ages Eight to 14

By Laura McQuarrie | Published 2021-11-09 | Lifestyle
Source: Trend Hunter, https://www.trendhunter.com/trends/sports-subscription
References: [prnewswire](https://www.prnewswire.com/news-releases/stem-sports-offers-an-alternative-to-video-games-for-birthday-and-holiday-gift-givers-301418698.html) & [stemsports](https://stemsports.com/all-star-kit/?utm_source=notset&utm_medium=press&utm_campaign=q4-campaign&utm_content=all-star-press-release-2)

![STEM Sports Subscriptions](https://cdn.trendhunterstatic.com/thumbs/464/sports-subscription.jpeg)

Launching for National STEM Day, the [STEM Sports](https://www.trendhunter.com/trends/kiwico) subscription model shares an engaging way to teach science, technology, engineering and math for kids between the ages of eight to 14. The five-month subscription created for home use includes different bundles that are tailored by age, such as The All-Star Kit for Grades 3-5.

These curated kits help to [teach kids new sports](https://www.trendhunter.com/trends/sciencebacked-youth-sports-program), lessons and scientific facts, or potentially expose them to a future career path in STEM. The [hands-on learning experience](https://www.trendhunter.com/trends/handson-learning-solution) offers a fun way to engage kids in activities, all the while teaching important concepts that will bolster their learning in the classroom. The giftable subscriptions are ideal for the holidays, birthdays, other occasions and supporting entertainment and education throughout the year.

## Trend Insights (Trend Hunter)

- Score: 2.2/10
- Popularity: 37% | Activity: 20% | Freshness: 10%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Lifestyle](https://www.trendhunter.com/lifestyle) > [Sports](https://www.trendhunter.com/sports)

## Key Themes

### What's Driving This Trend

- **STEM Education:** Opportunity to develop interactive and gamified educational content to improve STEM education for kids at home.
- **Sports Education:** Opportunity to combine sports and education to make learning more engaging for younger generations.
- **Subscription-based Learning:** Opportunity to create subscription-based models for at-home learning that cater to the individual needs of children of different age groups.

### Who This Affects Most

- **Edtech:** EdTech companies can use this as an opportunity to create USP by adding interactive sports-based learning modules targeting primary and middle school students.
- **Sports & Wellness:** Sports and wellness companies can adopt a new approach to educating the younger generation and expand their target audience.
- **Subscription Services:** Companies can explore subscription-based models to cater to various demographics and create personalized home learning experiences.

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