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# Virtual Paintball
The Unfinished Swan

By Pearl | Published 2008-11-03 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/splatter-paint-games-the-unfinished-swan
References: [todayandtomorrow.net](http://www.todayandtomorrow.net/2008/10/28/the-unfinished-swan/-table/) & [iandallas](http://iandallas.com/games/swan/)

The Unfinished Swan is an unusual name for an intriguing [painting game](https://www.trendhunter.com/trends/boring-canvas) set in a completely white (or black) world. The players shoot paint balls in order to negotiate a garden and city. The [paint splatters](https://www.trendhunter.com/trends/yolo-paint), as can be seen in the tech demo, “light” the way and help orient the player around objects and walls. It’s paintball, but without the violence or the mess!

The creator is Los Angeles-based Ian Dallas, who hopes to continue moving the game’s development along with a hopeful release by March 2009.

## Trend Insights (Trend Hunter)

- Score: 2.8/10
- Popularity: 11% | Activity: 65% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Games](https://www.trendhunter.com/games)

## Key Themes

### Key Themes Behind This Trend

- **Virtual Reality Gaming:** Virtual Paintball represents the trend of immersive gaming experiences using virtual reality technology.
- **Interactive Art:** The Unfinished Swan showcases the trend of using interactive art techniques to create unique and engaging gaming experiences.
- **Non-violent Gaming:** The game's paintball concept reflects the trend of creating non-violent gaming alternatives that still offer excitement and strategy.

### Where This Applies

- **Gaming:** The gaming industry can explore disruptive innovation opportunities by incorporating virtual reality and interactive art concepts in their game development.
- **Art:** The art industry can leverage interactive art techniques to create innovative and immersive experiences beyond traditional mediums.
- **Entertainment:** The entertainment industry can benefit from developing non-violent gaming options that cater to a wider audience while still providing engaging experiences.

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