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# Kinetic Spelling Games
Spelling Stomp Has Kids Step on an Interactive Mat to Learn Words

By Laura McQuarrie | Published 2015-02-02 | Life-Stages
Source: Trend Hunter, https://www.trendhunter.com/trends/spelling-game
References: [psfk](http://www.psfk.com/2015/01/spello-sound-mat-children-read.html) & [quirky](https://www.quirky.com/products/970-spello-think-on-your-feet/timeline)

While there are plenty of [spelling games](https://www.trendhunter.com/trends/worderly) that have kids interact with the screen of a mobile device or computer, this concept gets young ones up and moving. As well as having on-screen components, Spelling Stomp is a game that consists of an [interactive mat](https://www.trendhunter.com/trends/tokidos-playcubes) to work in physical activity to the learning experience.

After an image appears on screen, rather than identifying it by keying in the letters to spell that particular word, this game has kids spell words by tapping their feet on the right letters of the alphabet. In addition to being a great teaching tool when it comes to language, spelling and letter identification, Spello's developers also note this game's ability to aid with spatial awareness and overall motor skills. The project is currently still in development on the [Quirky](https://www.trendhunter.com/trends/fishy-squishy-crusty-quirky) platform.

## Trend Insights (Trend Hunter)

- Score: 1.2/10
- Popularity: 26% | Activity: 1% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Gen Z, Gen Alpha
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Life-Stages](https://www.trendhunter.com/life-stages) > [Youth](https://www.trendhunter.com/youth)

## Key Themes

### What Makes This Trend Stand Out

- **Kinetic Learning:** Interactive and movement-based learning experiences are trending in education
- **Screen-free Gaming:** Games that get kids away from screens and up on their feet are gaining popularity
- **Multi-sensory Education:** Teaching methods that engage multiple senses and modalities are becoming more prevalent

### Sectors Adopting This

- **Education:** Education companies can capitalize on the trend towards more physical and interactive learning experiences
- **Gaming:** Game developers can explore the potential of incorporating physical movement into their games to create novel and engaging experiences
- **Child Development:** Companies focused on child development can create products incorporating multiple sensory modalities to enhance learning and development

## Related on Trend Hunter

- [Interactive Spelling Tools](https://www.trendhunter.com/trends/beginning-word-builder.md)
- [Screenless Learning Wands](https://www.trendhunter.com/trends/kinoo-magic-wand.md)
- [Interactive Educational TV Games](https://www.trendhunter.com/trends/leapfrog-leapmove.md)
- [Early Literacy Tools](https://www.trendhunter.com/trends/letter-leap.md)
- [Trampoline-Enabled Games](https://www.trendhunter.com/trends/tekygo.md)
- [Vocabulary Puzzle Games](https://www.trendhunter.com/trends/word-search-chase-letters.md)
- [Gamified Spelling Bee Preparation](https://www.trendhunter.com/trends/spelling-bee-preparation.md)
- [Science-Backed Literacy Games](https://www.trendhunter.com/trends/kangaroo-cravings.md)
- [Interactive Learning Games](https://www.trendhunter.com/trends/familyfunhub.md)
