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# Speech-Improving VR Apps
'Speech Center VR' Teaches and Trains Users on Public Speaking

By Joey Haar | Published 2016-08-11 | Tech
Source: Trend Hunter, https://www.trendhunter.com/trends/speech-center-vr
References: [digitaltrends](http://www.digitaltrends.com/virtual-reality/speech-center-vr/?utm_source=feedly&utm_medium=webfeeds) & [speechcentervr](http://speechcentervr.com/)

'Speech Center VR' is an app for the Samsung Gear VR headset that aims to get people more comfortable delivering speeches.

Public speaking is one of the most universally dreaded things in adults' lives, with part of the reason being that good public speaking is difficult to master. The only way to improve is with practice, but until Speech Center VR, people could only practice speeches in the high-pressure environment of an actual public speaking event. Speech Center VR places users in virtual reality environments that replicate common speech locales -- places like weddings, courtrooms, or boardrooms -- and helps them to improve their delivery.

The app not only puts users in realistic scenarios, but also in fantastic ones that heighten the intensity. For instance, users can deliver speeches while a forest fire blazes around them or speak in front of an audience filled with mischievous demon-characters.

## Trend Insights (Trend Hunter)

- Score: 3.9/10
- Popularity: 63% | Activity: 45% | Freshness: 8%
- Audience gender: 50% men, 50% women
- Primary generations: Millennial, Gen X
- Top markets: North America

## Categories

[Trend Hunter](https://www.trendhunter.com/trends) > [Tech](https://www.trendhunter.com/tech) > [Multimedia](https://www.trendhunter.com/multimedia)

## Key Themes

### What's Driving This Trend

- **Virtual Reality Training:** Using virtual reality technology to provide valuable training experiences for individuals
- **Public Speaking Apps:** Designing apps that help people improve their public speaking skills
- **Personalized Learning:** Creating personalized learning opportunities through virtual reality technology

### Who This Affects Most

- **Education:** Incorporating virtual reality in education and training programs to improve student engagement and learning outcomes
- **Entertainment:** Developing innovative entertainment experiences that incorporate virtual reality technology
- **Human Resources:** Using virtual reality to support employee training and development in areas such as public speaking and presentation skills

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- [Immersive Language Games](https://www.trendhunter.com/trends/noun-town.md)
- [AI-Enhanced Virtual Reality Therapies](https://www.trendhunter.com/trends/virtual-reality-therapy.md)
- [AI Speech Assistants](https://www.trendhunter.com/trends/speakhints.md)
